tag:blogger.com,1999:blog-5361417188517879449.post9058620838879728721..comments2023-10-24T18:59:56.584+08:00Comments on Game in the Brain: Dull Stuff: Game Design Researchjustin aquinohttp://www.blogger.com/profile/03191474595831304520noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5361417188517879449.post-54817900811464278692010-04-16T12:12:04.701+08:002010-04-16T12:12:04.701+08:00Whoa, someone read it!?
Sorry for sounding too se...Whoa, someone read it!?<br /><br />Sorry for sounding too serious or like I really know what I'm doing :P I should disclaim that I have no credentials except for personal unguided education on the matter. <br /><br />With regards to deviations, Wouldn't using performance to measure actual abilities be the best method? Using performacne as an evidential method of determining what the justin aquinohttps://www.blogger.com/profile/03191474595831304520noreply@blogger.comtag:blogger.com,1999:blog-5361417188517879449.post-67044876699795682732010-04-16T10:59:56.384+08:002010-04-16T10:59:56.384+08:00Woah, hold the phone. Seems like there's alot ...Woah, hold the phone. Seems like there's alot of potential concerns here. <br /><br />First, what kind of performance testing are we talking here? Unless they're tests of fundamental things like spatial thinking and reaction time, there's going to be factors affecting the results beyond the ones covered by ability scores (the equivalent of level, base bonuses and/or skill ranks)<br />Dagda (Brooks Harrel)https://www.blogger.com/profile/12719198062375441018noreply@blogger.com