I'm just trying to brainstorm for an upcoming game. One of the challenges I face is costing and callibrating skill and IQ levels in a world where cybernetic augmentation of one's mental abilities is the norm, and that computers are 100x more powerful than now. (see GURPS 4E ultra-tech) So other than spending a lot of money in certification, skill upgrades in the latest tech, people regularly upgrade their mental abilities.
Obviously starting off wealthy means access to the best equipment and cybernetics, and Gov't restricted upgrades. This would create great source of inequality, especially when powers that be create control barriers to who has access to the mental upgrades.
I don't need to detail the fully entrenched Upper-class. Those who have individuals who have the best of everything: education, cybernetics, and genetics. I need to know how much do they leave the “free market” alone. Then I need to know what is my Middle Class made up of? How much cybernetics do they have, how much are they spending to perpetually be up-to-date, and what professions they are in?
I begin to realize, with people who have near god-like intelligence. Those who are still human because of their motives, but have at their disposal the best Intelligence in the galaxy have everything as their pawns. Even “free” worlds and “free traders” are mere toys and pawns in their own scheme of things. The kind of intelligence that may have something like Psychohistory at their Disposal.
Other Considerations in IMTU.
Another strange thing is that there are Ratios for Robotic Assistance. For everyone profession, there is at least some robotic assistance. Looking at the ISW ratios, I will have to make up some ratios for Robot assistants and what these robots are made up of (their cost, complexity, skill level, space and maintenance).