Thursday, September 29, 2022

Fixing the Star System Generator Sheet


  1. Have to figure out a way to HIDE extra planets. 
  2. Have to figure out a way to generate more Gas and Ice Worlds. 

Wednesday, September 28, 2022

got my medical certificate - weak from sickness

Got my medical certificate on Monday.
Still feel weak. Usually after work I catch some Mwo and then I'm ready to write or edit stuff for Mneme. Well I'm not yet able. When I calculated my 2 weeks I didn't think I had to rebuild my endurance.

Anyway I'm the bottle neck. I have to fix the spreadsheet so nicco can make the many due world's. Then after that I'll fix the blender files.

How am I going to recover? I guess rest and a bit of exercise. 

Saturday, September 24, 2022

Some Updates - experimenting with Video unfortunately I'm rambly

  • need to review the manual
  • the files look good. 
  • target October. 
  • getting close to affording the tablet for Nicco (300usd for the XP pen 15 tablet). 

This is an experiment realizing that I can talk about technical and scientific matters after realizing some gamer YouTubers would rant about matters they don't know anything about and create huge followings out of it. I realized that having a place where people can un-constructively criticize people without nuance can create a large audience , I want to experiment if people who want to talk about science and technical challenges can be a better alternative. 

What value do I offer that would better be the Catharsis of dogpiling on someone who cannot defend their point? Can talking about science fiction Traveller geekery be better than that? Lets experiment of course I don't have the SOC or INT for that. but I can make rolls and get lucky. 


Thursday, September 22, 2022

Ice world and Rocky world.

Probably finish by October as predicted (my covid countdown started Tuesday)


  1. Manual Ongoing 
  2. some of the textures do not get Shadows 
  3. Implement it in Asset Manager (so you can drag and drop the Planet Templates) 
2k at 2mbps 6 sec to render in RX550 Ryzen5 2600
4k open the image to view the file. 7mbs.  22 sec to render in RX550 Ryzen5 2600

The theory behind selling Blender products in our product is - if your into Traveller then you probably can figure out how to do this AND if not, your not too shy to ask. You want rendered scenes for your game. 

Saturday, September 17, 2022

Got Covid - in Quarantine expected a 2 week delay

 We have covid in the family and I have a history of going down the worse when ever we get sick. So in the next 10-15 days I'll probably be unable to meet my targets. 

Targets will be shifted

  1. New Blender Proceedural Planet Generator was supposed to be  before Sep 23. Expect it to be by October first week. Lets call it BPPGv3 for short
  2. Spreadsheet Edits - targeting 6 additional Columns October 15
  3. New Version of Mneme World Builder with the Edits and Art from the New BPPGv3 October 30. 
  4. Copper Milestone November first week. 3 Procedurally Generated Systems using the Spreadsheet that is detailed - complete with Planets and Art from  BPPGv3 and icons for detailing your worlds. 
  5. 2013 Scifi Notes updated this is an Open source Hard Scifi Setting that details the technological and Economic and Demographic Development of Sol from 2050-2500 (with a target of going up to 2700). What's special here is the detailed Tech Level notes and Doctrine (I'm particular about what are the best practices based on technology and how they change due to disruptive tech - Imagine how Drone warfare and better capacitors and batteries will change missile defense and the entire strategic landscape of warfare in 2022 onward, or Orbital Manufacturing etc... - inspired from my work in a developing world company in the Philippines).   

Wondering if I can have a public calendar on game in the brain. 

If you had a headache because you couldn't predict the impact of some technology which your Players exploited - that should have been common practice - then you are interested in Doctrine. Doctrine is like Physics - why certain practices dominate. Eliyahu Goldratt, a physicist who developed the Theory of Constraints framework used in Lean Manufacturing talks about this a lot: he set up a framework how to understand the role of technology - which is used to figure out how to better use tech. His lecture about ERPs and TOC is a framework in approach how Tech assumptions and rule changes will impact practice. 

This also helps understand Changes in technological landscape. 

Friday, September 16, 2022

First Time to do Customer Support - Taught a buyer how to use Blender


So i dont mind helping people learn Blender or GIMP (or ERPNext, GCP, and various other things). If people know how to use open source tools they will use it, the learning part is the biggest accessibility challenge. My main problem is really the schedule - If I can schedule it on time. Sadly I won't be able to support many people because of time zones. If we grow big enough maybe šŸ˜…

So we recorded the sessions so no need to take notes. Although here is the manual and its also included in the book.

I realize we need to clarify the following:

  1. How to make thicker and thinner clouds.
  2. Bigger or Smaller Continents 
  3. and with the new Tutorial how to make new Rings. 
  4. performance expectations - how long it will take to render. Example at 2x1 k pixels it took 20 seconds on my RX550, doubling the dimensions increases the time by x4 to 80 seconds. 
    1. He wanted to know how much time it will take to prepare for a game. Which is something we considered in the planning. 
    2. If it was Just making it different from the last planet then it will be easy. But trying to follow Flavor text for how the planet should look is going to be hard. 
    3. We will need to give tips how to use the files, like using GIMP or Slides (Nicco uses Slides because its so easy to just add icons and just download as JPG or PDF or PNG. 

Sunday, September 11, 2022

Planet Generator Blender File UPGRADE - new more realistic landmass

Daniel Grove is where Nicco and I get a lot of Ideas for Traveller-Cepheus Engine, particularly using blender to create the material.  We are using his new tutorial to create a more detailed world. 

For comparison, this is how our original world generator generates procedural worlds. 
Nicco just gave me the new version for trouble shooting and I had to relearn to create UVMap baked textures. I forgot you have to make an Image texture node. Create a NEW image - name it. Go to Shading and set it up. and Configure Baking settings properly (Diffuse). We will go into more detail once the new version is done and we will create a new video.  

This is the file exported. as you can see it has too little contrast. not good for old eyes. 

GIMP > Colors > Levels to increase the contrast. 
It was too dark I had to go to GIMP and BRIGHTEN it up by going to levels. 


Friday, September 9, 2022

Exploiting Traps and Problems.

My favorite thing about Science and Biz is that the FORCES balance out. I'm listening to Space Oddesy 2001 and remember the line "Nature always balances the books" when explaining the Slingshot to Saturn. 

In a Conan Game, we learned there were other Treasure Hunters other than us, so we did what every 80-90s Cartoon Villain would do - let the Good guys do all the work and jump them when they find the treasure. It partially worked - we got the competition to set off all the Traps. We were so "Fresh" that we fought off the bonus encounter. "the Deceiver" guy was killed and we enjoyed the game. I for one loved seeing the context clearly and exploiting it. 

My regret with Mutant Chronicles was not EXPLOITING the 10-man gang. exploiting the Trap. I should have placed a letter telling them that the Bldg manager was going to exploit them for more cash and to meet him in the 4th Floor. That would have been SWEET. 

These opportunities are there and can be found in many adventures when you study them as written. Exploiting these problems is just understanding the Potential and Motivations - and HAVING THE INFORMATION to exploit these. 

Sorry, this is what I do at work, learn people's motives and make many EQ and Admin Rolls to let the Inertia of huge forces be redirected to create VIRTUOUS Cycles. I love practicing it in games, and working with more and more NUANCED situations. 

You don't get the next generation Geniuses from being BORN, you train a bunch of students to think - get them to have game-in-the-brain - they think like a gamer and SOLVE problems. You teach them to ENJOY and find the thrill of it. Teaching them sustainable means so they can keep rolling with no crit-fail. 

Thursday, September 8, 2022

Nicco Improving the Blender proceedural World Generator

Prototype. This can be converted into a 2D Map for your Traveller Game


  1. Hi everyone, Here are the Links 

  2. Planet-Map-Template.pptx 

  3. Mneme World Generator 

  4. Blender Proceedural World Generator 

If you like our work, consider supporting us and also get Mneme Variant Combat Rules 

When work is too INSPIRING!

 You cannot believe how many people dont understand BREAK EVEN, fixed/variable costs, cost benefit analysis, BATNA, and other BASIC biz concepts. Mastering them in Low stakes traveller when so many don't know these concepts.

Wife was telling me how an executive just learned how Break Even works and started repeating it in every meeting. Heck Cashflow is something 90% of biz don't understand - but the 70% of biz that fail after 3 years have a large chunk of them in mismanaging this key concept.

Cashflow - ever fall short paying your Crew or Suppliers in Cash - that's some ROLE-PLAYING I want to see.  

I train Students (On the Job Trainees) I'd prefer running CE and putting their Challenges into "CASE STUDIES" in CE lolz. I'd like roleplaying Debtors, Creditors, Competitors, Unreasonable Clients, Corrupt Gov't agents, etc... 

I know I run games in a Niche Way, but its the BEST system for running this kind of game. Making the Stakes Interesting is where the fantastic elements come into play. 

I remember doing the Break Even Analysis - I gave the GM a hard time because I told the Crew "We have to take jobs that ATLEAST pay X or else we will go under." = You mean Players don't do Profitable Risky Jobs... just RISKY unprofitable Jobs? 

The GM can always Handwave - but at least the Handwave should be "Profitable or NOT". The GM can next time check the BEA and roll 2d6*10% or 20% for the risks and payout of the JOB. 

When ever I see stupid Biz Decisions - I am INSPIRED in using the same conditions in the GAME. Its mentally as demanding as a Mystery Game - IMO. One really feel smart seeing the Trap and Avoiding it. Especially when you exploit the trap. 

When work is too INSPIRING (with too many bad decisions) it makes me want to game even more. 

Wednesday, September 7, 2022

update : day job emergency over, starting up again.

Nicco has finished his day job duties and proceeding to update the Mneme world generator with the changes we implemented upon discovering some problems with the system (with spreadsheets we can test the system faster and make finer adjustments)

I on the other hand I'm juggling the structured cabling a home. While I'm done with my dept reports for my day job, I'm now coordinating the repairs of our Condominum unit - structured cabling to the auxiliary room.

So mentally I'm not all there šŸ˜…. 

I'm aware I have a strong urge to lose myself writing, designing and planning. 

I'm considering training a third member of our team so that we can delegate some day job duties to them. Training a new person is not as tedious as people Think, for me it's a review of what I know and what I forgot to do.

Of course that means I have to budget their cost in Google workspace (50usd per year) and of course look for a non existent budget for them.

I've advanced all the payments since the family biz was late to pay nicco (so he's getting paid by the family biz for his day job work) - so I've already paid for all the improvements for Mneme world generator to electrum milestone.

I don't know if people will like it. Well Iike it and I'll be offering to run it - cepheus delux + Mneme combat. The ships will be temoriarily Orbital 2100 (since nicco and i will make more detailed cepheus engine TL 6 to 9 ships which is Mneme TL 6 to 16 - inspired by children of a dead earth, nebulous fleet command, Delta-v, Andy Weir books, and the expanse). 

Anyway I'll be reverting the prices to their full price (10usd) and then create the discounts based on the monthly or quarterly promotions of Drivethru rpg (who give free marketing for those who align their discounts with their events).

Mneme will specialized in cepheus engine TL 6 to 9 and a future speculated by the demographics of HANS rossling's gap minder ( the open database of demographic data). so africa and south Asia will be the largest economies very far from America, China, Asia Pacific economies, South America and EU. 

Adventures set in 2100 to 2500 common era. Where around 2300 early extra sol adventures begin with risky and unreliable drives like amerigo and Magellan type risks. You can still have 200 years of extra sol adventures even if you have age of sail risks. 

Around 2500 you have drives comparable to the reliability of flights and shipping of the 21st century. Most traveller is in the end of the second millenium. 

Of course making the contents of the Near Sol procedural means we can make a spreadsheet that can create a detailed system on a click. 

If we get enough sales nicco and I can explore making a Godot or javascript app to procedurally generate all this. Ships and system to be heavily visualized so that the GM can easily set the mood and theme. 

Sunday, September 4, 2022

From Detective Story to Combat Meat Grinder - Mutant Chronicles - SPOILERS 

The GM had to fudge the rules to prevent a TPK. I reviewed my notes and remember each of the scenes and the combat session was designed to force us to kill the Big Bad guy and Jumping out of the Building. 

OK. Umm... 

  • Once you get to the 4th floor its a Locked Area and you have to fight the Big Bad guy to escape. 
  • The NPCs had 1 combat monster, all the characters were STATed to be good technically and as detectives. We could all detect any clue, the problem is that None-of the clues CHANGED the lethality of the 4th floor encounter. 
    • None of the clues were foreshadowing that it was a Brawling monster and that we would have to lose lights.
  • The monster reduced our "sanity" or mental reserves so that we needed D2 to succeed and we were NON-Combat characters. Basically, it was a foregone TPK, the GM decided to make a Difficulty 1 scenario and had to fudge the stats.  Its not fun with 5 PCs rolling to hit a monster that had so much armor and we were NON-COMBAT characters. 
    • Where is the MOTIVE? sorry its just that I would have developed one if I prepared written adventure. 
  • There are no "DEFENSE" rolls like Conan. so you just took damage till your dead. Not many options to do. 

How I would have Changed It. 
  1. If we want to be a Call of Cthulhu and combat was LETHAL then allow to ESCAPE. that's pretty much it. I was tempted to not go to the 4th floor and just already with the clues say "We saw nothing". But it would have wasted the GM's time and effort. 
    1. I used the broken furniture to Create an Escape route - but the adventure called to remove it. Aw cmon that's TERRIBLE planning. Even I would plan escape routes (its a requirement for BUILDINGS in construction and of any OSHA-trained practitioner).
    2. If you had Foreshadowing I feel dumb for missing it. But if there is NO FORESHADOWING or clue I get angry as it would be BAD WRITING. 
    3. I expected the BIG BAD to be mind control - as that was the foreshadowing and clues. PCs rolling against mental reserve. 
    4. MISSED opportunity to EXPLAIN how the abilities that gave CLUE finding (Vents and Vance) and the fighting were supposed to be used. 
  2. IF you wanted a FIGHT, then 1st Follow GUMSHOE rules and just hand the clues - no more rolls. make the PCs more equipped to fight and with armor. AND FUCKING FORESHADOW being attacked by a clawed monster. This would be tedious to prepare and reconfigure the Pregens. 

Hopefully Seth will make a better job of this. 

Tuesday, August 30, 2022

Creating 2D Maps with the Blender Files that come with Mneme World Generator


Mneme World Generator 

Blender Procedural World Generator 

If you like our work, consider supporting us and also get Mneme Variant Combat Rules

Monday, August 29, 2022

High Technical Debt - Ends doesnt justify the means - too much Game in the Brain.

 To a Gamer - Ends Doesnt Justify the Means = High Technical DEBT means. 

Sustainable Means (Low or No Tech Debt methods and principles) means I CAN KEEP ROLLING THE DICE - with lower critical failure. (minor setbacks and opportunity costs are acceptable risks). 

A gamer with a grasp of statistics realizes that - ethical means - means no critical failure consequence. Then every roll without Critical Failure can move the needle a little bit more to a WIN with every roll. 

the Min-maxer who will pursue OPTIMAL goals will pursue Low Tech Debt Actions (Ethical and moral actions) they can Afford to Do - creating as many opportunities to ROLL. 

  • Getting to Know people. 
  • Helping out, within their limits
  • navigating ethics and doing no harm or minimizing harm. 
  • Learning and experimenting within our means.  

Whats interesting is that this kind of life - is Playing the Game - engaging, mindful and present, planning, and REVELLING in the small wins and LAUGHING at the failures (along with friends and loved ones). Enjoying the Journey - we play not to win but to experience. Too much Game in the Brain. 

Sunday, August 28, 2022

Mutant Chronicles - First Adventure

 Mutant Chronicles 3rd Edition FREE Quickstart
We had the game Last night, run by our GM beng (who also happens to be my gastroenterologist). I found the adventure well written. Very well written as I noticed its Clues (I love mysteries) were well placed. Of course the only problem was that we were 3rd Worlders (From the Philippines) and DYSTOPIC Police ABUSE is a well-known phenomenon. So well known with the Drug War in the philippines that all the abuses are formulaic ("nanlaban"  is when the Police would say the victim "tried to fight" and they killed them. in the Philippine drug the International Criminal Court found so many red flags that the current president has decided to make the Philippines leave the ICC). 

Suffice to say we played ourselves like Philippine Policemen (the Philippine National Police aka PNP). the lack of checks and balances, the lack of civilian oversight, etc... I'm sure Indian and African or any 3rd Worlder would relate. Which made several CLUES be prematurely revealed. When your police force act like THUGS and gangsters the adventure becomes different. 

Still very well written, and even if we were thugs. there was a mystery - knowing there was no chain of custody, no paperwork, we had the excuse to act like Murder Hobos - able to kill and loot. Knowing that we all "watched each others back" - we got our story straight. 

Even the GM - knows all these abuses and know what whats going to happen. 


There was a VERY one-sided encounter in the game. One that could result in the TPK which was a RED HERRING. Knowing it was a one-sided encounter - we all agreed given the type of policemen we were - We'd just turn a Blind Eye. Heck even if the VICTIMS were actually THERE, we'd still turn a blind eye - like many 3rd world Policemen and some in corrupt police forces in developed worlds.

 We were all laughing as we imagined writing our "Police Reports." you can imagine the entire group rehearsing their lines and stories. 

Laughing so hard about police corruption, incompetence, and abuse in a Dystopic Setting. They forget that "Dude some places in the Philippines are WORSE than this, imagine how much of the world is WORSE than the police in this Book."

My personal experience AUDITING a branch company and the abuses they did - plus the criminals it was involved with fuels a lot of my game and writing inspiration. 

I'm aware of police abuses in the US but wait till you hear about the ones happening in the Philippines, China, Indonesia, Malaysia, etc... 90% of the world. 

Irony - in the Philippines a LONG running TV show based on a Movie "Ang Probinsyano" is about a Idealized Cop doing good deeds. Its hilarious because people would give death threats to the Villain Actors. its So crazy - in light of Philippine Politics (where we elected our Martial law Dictators Son as a new president and we have billions of govt funding for Propaganda).  

So Playing Cops in a Dystopic Setting resonates strongly to 90% of the world where this is NOT FICTION but a fact of life. It ends up not being scary - because culturally so many MEMES have come out in their own cultures - Philippines have a lot of Police abuse memes - that it has become funny. 

Would I play a Dystopic Policeman again? 


Why? It's hilarious - roleplaying how they get away with everything - having second or third homes, wives and mistresses, and many illegitimate children (this is a Trope in the Philippines, i wouldn't be surprised if this is true in other developing countries). When You play as a Dystopic Policeman - you are playing someone who can get away with anything.  Many cultures have processed such HORRIFIC things into comedy and humor. 

It makes you realize that maybe Call of Cthulhu - existential dread and dark depressing settings - got it wrong. People are not in Asylums going crazy - they are hard drinking and hard laughing sorts of people who have accepted terminal human corruption and abuse. That human trafficking and sacrifice in Dark Noir Settings fail to capture the Memes that emerge - to make so many Jokes about it. 

corruption and debauchery that becomes so predictable. 

Given that the Philippines can charge people for Libel even if the statement is factually true - we would never share the recorded session. But a bunch of friends roleplaying Corrupt Policemen and their shenanigans is truly horrifyingly hilarious. 

I want to know the Memes in other cultures about police abuses. It would be a source of "Holy Shit REALLY!?!" It would be a mix of horror and surprise and seeing the various flavors of resigned "We're fucked" 

maybe developed countries may have good policemen, and some in developing countries. but definitely those in developing countries spend more of their time avoiding doing evil and minimizing doing evil - which itself is hillarious. Imagine your forced to keep choosing the lesser evil. 

Friday, August 26, 2022

Reflections - What makes it easier for me to run games?

I'm a fan of Seth Skorkowsky, and really like being prepared while being very much open to what the PCs have in store.

What I would like to happen when I run a game is the following.  

  1. I'd download the adventure and go through the Outline and Preparation. The Prep is in a Bullet form, like a Recipe. It has all the basic ingredients there available so I can start making preparations. 
  2. It comes with Images - Ideally the Vistas the PCs will visit. It will save me the 0.5 to 2-3 mins of researching and downloading or god-forbid making them. While my players dont mind really ugly drawings in Roll20 I want something to put them in the mood. 
    1. Thats why Nicco and I are studying Procedural Cities and Worlds with Geometery Nodes. (Eventually procedural Ships that follow the ship building rules we set out)
    2. I want it that I have a bunch of Images, I upload it to Roll20 and done. I can have a scene a picture. 
  3. It comes with Handouts. Players can read it. What happens is Mike or one of the players read the hand out to the rest of us. The GM catches a break and everyone starts getting info from the Hand outs. 
    1. The GM notes talks about what is hidden or obfuscated in the clues of the handouts. Like if the gov't of the world is not what it appears to be, instead of One faction being in power its actually a puppet. 
    2. There are Handouts and Information DESIGNED so that the GM can have it open per scene.
  4. I will read the outline - I get the bullet points in case I missed anything. Details are in bullets - explanations are in Pros. I will not embed information Items that cannot be summarized as bullets (this is from my work in Quality management Systems - make it super EASY because GMs and Players are Juggling Work and Responsibilities to play - they PAY you to save them time and  make it easy). 
  5.  Character Portraits are ready - I still do People sketches (Ipad 9 and apple-pen 1 procreate, Nicco hopefully the XPpen 16 15") and I still love doing character sketches. Of course given its hard scifi I want some fairly detailed Vacc Suits (which Nicco and I made). A combination of "Thispersondoesntexist" + Themes + random character traits + Tracing over our 3D models to make the Vacc Suits and Tech clear and distinict. (I want a level of detail that a fellow geek will debunk and will say - It should have this and that so that we make a BETTER suit - like how Andy Weir wrote the martian).
  6. Warm ups - the problem with Hard Scifi - given how niche it is - we need warm ups. Stuff that is Familiar but we can control 1 or 2 elements that is different. We dont want to overwhelm. The adventure is written with WARM UPS - side quests to demonstrate how the setting is different. 
    1. Mneme World Generator - means Travelling around the solar system. Finding an Asteroid or Planetoid or Minor World. 
    2. Mneme Variant Combat Rules - a sample combat - which is shocking in how different the process flow is (Referee/GM doesnt roll).
  7. Open Ended Hooks - Who done its and Mystery games where anyone can have different key challenges can be embedded in the adventure. Its like when Seth starts talking about how differently the adventure can be run - All these possibilities can be noted - and written with some key priorities or risks - things the GM has to keep in mind when making modifications. 
    1. This allows Players never to be able to fully anticipate the adventure EVEN if they read the material. Options that make someone who read this book Trapped by making Optimal decisions that create further complications. 
    2. This MEANS other GMS can watch the video or play through and never be spoiled. This means understanding the STRUCTURE of how the challenges play out, things escalate, and players find catharsis. 
  8. Project Based Adventure Hooks. I doesnt have to involve killing and unethical activity, but its just HARD MODE when the players apply conflict management, EQ, problem solving and their technical abilities when it applies to Anti-Patterns. 

Its hard to Write a project management type adventure - and not do it or be involved with it everyday.  

I like doing this (Writing about Project management type adventures), but I also like teaching OJTs from many different schools and all the many courses to test how adaptable I can be (and fall on my face). I like doing my job - despite the ambiguous complex social conflicts and the incredibly scarce resources - I think I cannot write without these really hard problems plaguing me.

What! I want to push this kind of adventure AND make it hardish scifi. Crazy right? Why cant the adventure be "Set up a Mining Facility in the Brown dwarf found between the gulf of space between Sol and this system." - Freaking RPGs made many assumptions on how Fleets, Armys and KINGDOMS are run - what is the Operations of a Mining Facility in a Point in time that can change and may have different SOPs from different Corporations? 

I guess you have to be so practiced in Writing Problem Statements and Summarizing Challenges and the Chief resource Constraints (Theory of Constraints) its not a terrible chore - but like a normal bodily function.

I want that someone reads another persons' problem statement or report and sees it as an adventure and can imagine the feelings people were going through (How to write non-Fiction from the great courses). They see - they feel the problem, the stakes, and the weight - and know the risks and odds. They know the scarcity of attention and resources - and how much its rolling the dice - but you cant see the dice results.

Wednesday, August 24, 2022

Micro Data Centers - Scifi in my Real Life.

 My family biz is mostly construction and furniture, BUT my dad got his start around the time my younger brother was born in 1981 - with an electronics company making transformers for the emerging data centers and mainframes that began to be used in the Philippines. He got a bunch of Electronics and Electrical engineers and with the Middle-class money of my grandfather who sold Roast Pig (called lechon) borrowed, traveled, and unembarrassed got the technology from America to bring it to the Philippines. Dad was basically like a traveller character, going to a High Tech world and trying to sell it to a Low tech world. (dad was in his late 20s). 

Now the family biz eventually became a Data Center Designer company - a strange BASTARD of IT and Construction. Mom was an accountant set aside proper fiscal management of my dad's selling - and technology. Strangely we were geeks and science nerds because my moms father was a Hacienderos (Plantation Owner) son who was a Total nerd - where we got our nerd trait from. 

Dad's company had heights and falls, its still a kind of a big deal because most IT professionals who are over 50 had to rely on the UPS, power protection, and services to set up Data Centers. Track record and Gov't experience (Admin and Streetwise Rolls) 

most Gamers I know are in IT or have a strong IT background. I cant help but notice Rottenlead is using a rasberry Pi in his video and Mark Knights and many of the gamers who were playing in 2013 in Google Hangouts were IT. 

While I'm a scifi nerd - I like applying what I learned and one of the things I realized is that we are in the cusp of Micro Data Centers. If you have assembled your PC -then you realized the modularization of the components. The CPU, GPU, storage, Cooling,  RAM, cards etc... NOW Micro Data Centers have scaled it up. 

Now you have a Cabinet - imagine your PC Case - which has Slots for PCs/Servers, Networking, Power, Airconditioning, HVAC, Batteries, UPS, Sensors, etc... With Hypervisors and Orchestrators - now able to run many "Bare metal" PCs as part of 1 unit or a unit that can be divided by its smallest CPU+RAM+Storage unit. 

So basically whats happening in my real life is that I'm trying to partner with schools so that we can solve the Precision Airconditioning Unit (PACU) problem of the Philippines - that the Philippines uses 60Hz and needs to import the components that are needed for the construction of Data Centers. From 90-120 Days its now 180+ days to Import PACU - guess how are you going to SUPPORT that if the supply chain makes it that difficult!!! especially now that Regional Conflict has made it ideal to be the back up of Taiwan's data centers if things dont work out with China. 

Whats funny is that its NOT Impossible, its very hard, but not anymore Impossible. The main problem was the Plastic Circuit boards to Consolidate all the Sensors and Control the Airconditioners Performance - so that it will maintain its targetted climate control conditions (my mentor was the Mech Eng Manager before he retired and we talked at length about this) - Andruino, Single Board Computers (Rasberry Pi and the many SBCS that arose), and of course, Indian microcontroller vendors are now available for us to make a Prototype. 

You know what OPPORTUNITY opened up to make it more real - Right to Repair, Privacy Violations (De-google and De-Apple you tech), FUTO and Next Cloud 

Google is now raising prices for the 3rd world users and doing the math - Creating a Distributed (through MicroData centers) of NextCloud - complete Office Suite Instances that is open source is one of the largest types of data center deployments for Small-Medium Enterprises. A project where we can USE the Prototype PACU and Micro Data Center - until the technology Matures in the Philippines (and the Developing world - I'm an Open source advocate in my stuff and in my projects). 

When i talked to nextcloud and studied it - It cannot work ALONE as a solution - Collocation in the Philippines cannot work with prices of 3,000usd a year. They need a CHEAPER data center option. Why can't people just make a Micro-Data Center - because very few people have the Integrated disciplines of Mechanical and Electrical and Electronics engineering to understand why Data Centers are Built in a certain way. 

So Cepheus Engine TL 8 and Early GURPS TL9 or 8.5 is this transition - where you have Commercial Space Flight (Private Companies make a lot of money from the Tech they develop for Space) - and Macro Computers or Micro Data Centers are basically a Larger Computer where you install Servers-Racks or PCS to array them - for easy transport and support. 

Dont forget the Hardened ones - the ones with Water or beryllium shielding and MULTIPLE parallel computing to compensate for Radiation knocking Ions and turning 0s to 1s or 1s to 0s. 

Imagining micro data centers as the PCs most Ships and Buildings will have. Right along with the Power breaker and Main Water Tank - Decentralized Internet in the form of the Server Room or Node or Micro Data center would be ubiquitous as technology advances. 

I'm the guy you would See in Linkedin with my head in the Stars and Worlds - trying to figure out how all these makes sense. How Work-from-home, Hybrid Work, Co-working spaces - will work with an Urban Sprawled, incredibly corrupt and dystopic gov't. 

I'm the guy Rolling Admin and Laison Checks to get Win-Win with schools, my company, end-users needlessly suffering, to get Funding, to make Profitable small wins, and rolling Media or Writing to communicate my ideas to hopefully like-minded people who would be better than me at this (and hopefully take it off my hands). 

Running Cepheus Engine in a way that pours all my frustrations and anti-patterns in an environment people are free to try and fail. (You should see how smart people are when they dont fear failure and know the budget they have to work with; how ingenious they are with scarcity and constraints). 

I like projects as an adventure - I like teaching students and those who would listen to see it that way. I hope such a weird trait will be discovered to be not just normal, just one of the MANY different ways to approach life that just happen to work (in a world that is always surprising us). 

So there is this thing That will make people save money, control their privacy (with Distributed Micro Data Centers you can run Mastadon, Nextcloud, ERpnext, Jitsi, etc... - Find the IT support you want ) and take back power they lost to factions and powers that have become more brazen. 

I think of all this - I got Game in the Brain - Like a GM or Players who Play TRPGS - this is a WIN-WIN game. Table top RPGS are Win-Win games - an alien and strange sort of games people are learning that THIS EXIST!  

One day I'll witness another Louis Rossman Closer to home (probably Indian or African), someone who can empower a lot of people who thought they were powerless in my part of the world. Their work will make our world a little more Scifi- IN THE NON-DYSTOPIAN way šŸ˜…

If only Investors were scifi nerds Lolz - then they wouldnt be investors - theyd be professionals not getting caught up with power plays and high finance issues (or they would be like the Founders of FUTO which is super rare. Altruist millionaires on a technology bent). 

To do Scifi TRPG Fulltime In need 15000 sales per year from 3-6 products - not impossible but very unlikely. Like me taking 10/12 kills in a Mechwarrior Quick match - even with my best mech.   

Tuesday, August 23, 2022

50 Copies Sold for Mneme World Generator

Today our book (with Nicco Salonga) qualifies for Copper Tier (Selling 50 copies)! 250/5 = 50 copies sold. (my brain cannot believe it I think i did the math wrong or I failed to understand the metal tier list). 

As a Milestone - will be adding 3 Systems - Bernard's Star, HSC 1110 and Proxima Centauri. 3 Systems 1-2 Jumps away from Sol (get Near Space from Stellagama Publishing as it is Pay what you want) with Procedurally generated content but detailed and formatted for ease of running.   

We hope to release it by Mid September at the latest. As a free addition to the book. 

  • A Visual Icon System (Instead of the Pure Hex code) to know the Stats of the System. The world is not as important as the system itself in a Harder scifi setting as there are many points of interests inside a system. Icons will be provided for your own usage (Or you can commission using our sample files as style gides)
    • No need to learn the Hexcode for the Systems - the visual icon system is design to need very little memorization. 
    • Its also meant to be placed in the VTT background as well as Handouts. 
  • a Visual icon for the World's Qualities. 
  • All the details the World Generator will provide but polished.  

Future Milestones

  • it will take about 85 copies sold for Nicco and I to afford the XPen Tablet to augment his tools. The milestone for this is an Improved Proceedural Planet generator. ( 270usd / 3.25usd = 83 copies and up). 
    • We're going to apply the lessons in Daniel Groves Tutorial to detail our Planet Generator Template so that we can produce more detailed Splash Pages of the Planet.  

    •  we want those who can invest 20-30mins to try our tutorials and use our template files to be able to prepare these kinds of splash pages (According to the wiki Rigil Kent made this, Not including the GIMP and the Rendering time). We want anyone can make this for their games. When you set the scene for your procedurally generated Star system - Players will find it memorable. 

  • 100 Copies Silver is more systems and an update of the Gdoc of Scifi Notes this is an Create Commons hard scifi setting that can be used to easily set up any story. These notes LINK the technology and the Projects - and how it shapes the setting so the GM can set constraints and limits to whats available - and players have material to work with. 

  • These are my scifi notes when ever some new interesting technology arises as well as demographic shifts. Like population declining as a country becomes developed, and India and Africa being the largest economies in the 2100. Basically when I learn something new I adjust my assumptions - and change my mind. Eventually I will grow too old to update it and Keep it Open source so that someone who can reuse all the work put it as a way to build their Fiction, their Game or their Setting. 

Game in the Brain - making games in a way that makes it easier to make games. Learn from our mistakes or help us learn from our mistakes. Help us improve the tools that make it easier for people to produce more quality material cheaply. *

Thanks for your support! 

*My background is in Quality Management, standardizing and systematizing is just an extention of what we do as Game designers - but scaling it in Game prep, material development, and presentation to players and other gamers would be really nice to do good in. 

Saturday, August 20, 2022

Fixing the Spreadsheet. Fixed NA population with Dwarf World.


 Dwarf Worlds should have Habitability and population Values. 

Mistakes in the Fomula preventing M type stars from being Created.DONEI just had to check formula, mistyped. It was supposed to be formatting = 1 and not negative 1.
Dwarf Planets generate Hability NA, it should haveHabitality score (but it happens to be a low score) - This affected the gravity Calculations.11.002022-08-312022-08-20DONEI just had to change the -
- Tech level affects Population.
- Resources have a Different Base modifier.
- If the World is uninhabitable, but the World Builder wants inhabitants then We just use the rolls and apply to Habitat.

Friday, August 19, 2022

From 3 Return Customers to 11! Thankyou!

 Pivoted the Sales Report to find out if we had any Customers who liked the product enough to try the Variant Combat Rules! Thank you (I don't know who you are since its anonymized) 

Feel free to contact us for Support. 

Wednesday, August 17, 2022

Imperfect Product - hope we can fix it in time


So I’m keeping a Issue Log on the World Generator Sheet. 
This way I can keep track of the problems. 
Nicco found some problems - I need an afternoon to study the spreadsheet as I delegated its development as well as did not think of those problems when I was checking the work. 
Anyway people who check the sheet should be able to notice the resolution of the problems. 

We are 3 copies away from copper. I hope to fix this by the target dates. 
That’s the problem of offering software tools, the software tools need support. BUT i believe this is the future- people will understand the system but will want the use of it to be MUCH easier. So spreadsheets and software tools will be a huge quality of life improvement. 

Lolz 2000 5usd copies (or 1000 10usd copies). 

I’m excited by the Milestone project. 
  1. A visual way to illustrate the STATS of Star System - a prototype it will not be perfect but we hope feedback will be given. It’s meant so that the GM can hand this information out and very little legend-information is need to understand the system stats. I don’t know if you found the Hex-code system very difficult for Worlds and it really just talked about the World and not the System. 
  2. The system - Mneme World Generation system is unlike the the old Traveller which focuses on the world. MWG focuses on the System. When you see its stats you think of places to visit.  

I found that the Aliens are here for our Water funny learning more of what I learned in making this book. Jupiter is 317 earth masses. 0.0025 or .25% of Jupiter is Water = 0.79 earth masses  while earth has 0.05% of its mass (0.0005 earth mass) is water. There is more water on Jupiter and Saturn and the Ice Worlds of Neptune and Uranus than on Earth! 

Also that Water is a powerful greenhouse gas - that Jupiter may have pockets of heat that allows for life. I’m on the camp that puts life on Jupiter (jelly fish like, micro organisms like flying water bears, or manta rays who can fly above its crushing atmosphere) at 90%. It’s not a matter of if it has life but how much. 

That Jupiter and human mining for metallic hydrogen and super dense ice will have creatures that will prey on our mining ships. Not only is finding the orbit and deltaV to handle its gravity so difficult - there is a chance the equipment sent down will be PULLED along with its ship. A great premise is that 100 years passes and people later discover the giants of Jupiter. 

Our part of the galaxy will have a lot of a kind of life. That our Gas worlds with sufficient conditions will have certain amounts of life. 

Gas world mining - extracting metallic hydrogen as it is the Primary Fuel for Interstellar Travel in MNEME ship designing book. I hoping my Networking Skills (as I partner up with schools) Help me find Physics Graduates who can help me do the Math for the Energy density and help me go through Atomic Rockets (winchel Chung). Like Kerbal, Simple Rockets, and Various other games - these are theoretical values that are known and its a matter of applying them to the game and “packaging” them to be easy to handle for the players. The way in Mechwarrior an AutoCannon 20 is a Class of Autocannons that for all intents and purposes deals 20 damage - here the engines Game stats are a particular kind - and some Quirks individualize the models. 

Hydrogen and Methane and of course Oxygen is still key for most logistics. Well keep it simple - one of the things I learned in my Job is to Compartmentalize the systems. Adapt to the end users - not all the things - but the main thing that makes them like the change process. 

Costs reflection

The kind of company who can Afford the software development to accompany their products - is a company that sells 20,000 5usd copies per year IN PHILIPPINE wages (that’s about 3 million pesos a year). Developed world equivalent would be 5-10x the cost. This is with GODOT and training Fresh Grad IT who dream of Game development from scratch with GODOT for the next 3 years. (None of these factor any compensation to myself, I’ll still be handling the family biz but I’ll be more SANE as some dreams are proven to come true. 500 employees are affected by the family biz in a market as callous and corrupt as the Philippines - I don’t mind dying from the stress to help these people hoping that one day someone smarter and better comes along to take this burden away from me - for that person to only buy time for the next sacrificial lamb comes along, until social progress improves enough that these sacrifices are unecessary). (What ever price mentioned assume 5% inflation annually. So in 5 years 25,000 copies of 5usd per year) 

 2,000 at 5usd copies per year would pay 6,500usd = at 57php per usd = 28,500-30,875php/mo. Taxes would consume about 10-20% and that is barely at a salary of an employee who has 15 years of experience or a supervisor. Enough to hire 10 such would not hire 10 such, it would get freelance services because its a business that is not guaranteed to survive. 

Nicco and I both want to make a GODOT software that makes GMing easier. The smallest would be automating our world generations and map generation. Next is ships and Stations. And then refining and polishing this so that people can generate Assets to SELL - create the platform to sell assets - create the tools to make products.  Remove the more and more of the overhead - that even WE become obsolete. That a kid will build a game for his friends with assets and tools we could have only dreamed of growing up. That the STRENGTH of the community determines the success of the game and not tied to a Corporation - that the Community transforms into an Institution - and talent and output and good comes from the Community.   

Monday, August 15, 2022

Projects by Feb or March, worse is same time again May to August.

 I need to sell 110 copies per month to at 5usd per copy to have the ability to get someone nearly fulltime on this. That's just 1 aspect: there is marketing and product management and development. For this person to really really do well in this I have to sell 1500 copies of various Products per year. 

1500 copies = 6-7 Electrum Tier Products. Why Electrum tier? Because we believe we have a niche and that we need to produce more stuff for our Niche. 

To make something to sell every 2 months. Nicco and I have to produce a lot of tools and products every two months. 

Right now I'm investing in better gear for Nicco. Particularly drawing tablet and a more powerful computer. A friend lent me his gaming desktop, left it in my house, and let me use it and we will use Anydesk so nicco can render stuff his Laptop cannot. So we have a tools we need to be ingenious about - Nicco remote desktop a PC to render complex scenes and I plan and project management the goods. 

What would be sustainable is Product Development 2 (Nicco + 1) + Marketing 1 (who makes the marketing and documentation materials. Keeping a wiki and dealing with customer support. ) - I end up being an investor for start up capital and get a good return (better than inflation) after a few years.  

3 people would mean 4,500 copies of 5usd products per year at the very least. But most probably it would mean 10,000 for the freelancers at breakeven: programmers and software development services that we will need. 20,000 would be ideal - but as of now I cant see as realistic. TO be realistic is having forums of customers going "we like your product and this is what we want to see in the future." "This saves me X amount of time and my players enjoy Y so much. We'd like to see more of Z." 

20,000 sales of 5usd - where products are continuously updated and milestones means polishing the product even more. 

Near Term success right now is the following: Our Milestone Deliverables in 1 month. Mneme world generator took about 6 months, 8 months was SMASHING MY HEAD on the SHIPS problem. NO ONE WILL BUY A SHIP BOOK if there was NO place to adventure. Sure they get a Ship book but having no place to go - means people wont USE THE MATERIAL. I know I can get away with a PICTURE book of ships - that's easy - its easy to Kitbash a Ship. 

BUT kitbashing a ship - without reason or logic of how its supposed to work will not differentiate us from the many ship products already existing. Polish MNEME world generator - Detail Near Space by Stellagama with procedurally generated worlds for a 2300-2500 timeline setting. Have up to 6 to 7 hex radius from SOL with sufficient detail. More detail than the current adventure books out there - a detail that GMs need to be ready to change direction when the players change their minds. 

Then Produce the Ship Spreadsheets, Blender Model of Ships and SCENES - star port + down port, and the various Worlds we generated. Let the people who BUY the book HAVE THE MODELS - let them know how to render them, modify them, HOST sessions where we walk through fixing it up for a game. have a Ready Scene for rendering. 

Nicco + Me can produce the milestone addon products, and the Ship generator. I need one more person in product development and maybe  I can be marketing for  a couple of years till it can afford a dedicated marketing. 

Maybe the ship generator will take 6 months now that World Generator exists. Hopefully the Addons will get us to 250 - that means 15+ systems detailed and mapped for games. Then after the 15 star systems + we spend 6 months on the Ship generator. 

I can Restudy Javascript and remember enough to teach someone then FORGET IT* as I get back to focus on my day job. I just need the Other Product Development person to be inclined to spreadsheets and javascript so that we will continue to make tools to go with our Books. 

*At 40s to 50s skills are forgotten - I'm a project manager for IT and the Plant - these skills - my love for all this science is sustained by my scifi Hobby - I cant find others who enjoy it outside the hobby. Ive been focusing in having relationships with schools for my various open source projects. 

If Nicco and I can make the ship generator we can make a LOT of detailed Cepheus Engine TL7-9 Ships. Ships with no Gravity manipulation - spin grav, ion engine, reaction drives, radiators... 

We can make DRONE swarms, bomb pumped lasers, 100mm point defense chain guns, food vats - from bug vats, protein vats, to textured algae vats, etc... we can make many different modules - 5usd of exhaustive elements - from TL7-9 and how the practice and doctrine evolved. 

We can make the gear, the Vacc Suits, with rigged models of the vacc suits. the firearms. 

I want Ni No Kuni, Breath of the Wild, Genshin Impact, Ghiblesque shaders and styling for the gear and characters. that Miyazaki artistry of grand scenes and slice of life - Cozy world-building. 2500 setting where several economic and technological collapses have occurred - with Ghibly orchestra playing in the back of my mind as the ship travels to strange and distance parts. 

I want gigaton asteroid Homestead Innertia-Bank (spin tether) bases, families centuries old, hundreds of billions of humans, all the technological and cultural landscapes that can be imagined (see our d66x6 cultural table) - imagine designing habitats with Miyazaki whispering "tell a story with that machine, give it Life?" 

all while make the science Accessible, people can pick and choose, and as peoples tastes change, so does the setting.    As they GROW the systems grows with them. 

Whats funny is that in a Setting so far in the future - its alien and familiar - the rockets that are so new to us - decades old will now be centuries old and so much will stay the same.  

Sunday, August 14, 2022

Encode your own Worlds.

 Darren Bulmer asked if we can just encode our own worlds.

Answer: Yes. 

The yellow cells are where the Dice Values go. The dice values are created by the javascript RollKeep function. You can overwrite this and Index match will pull the corresponding values. 

I think there is a problem with some of the cells, I honestly forgot so much of this as this was made around May and its already August and I was juggling so much work at the time. Honestly I forgot so much of how everything works and I have to rely on my project documents to find my way. 
the advantage is that I can afford to fail and sell it cheaply, the drawback is that I'm juggling a lot and cannot remember so much of this system. 

Still we will fix it and we Keep meticulous notes - the whole book was written in google docs. It would have been published from google docs if our computers and google docs could handle it. 

Saturday, August 13, 2022

Uploaded the Zip file for all the Map SVG and Adobe Premier files

We'll try to include all the tools and raw files. Things that will allow the buyer to reuse and recycle the material to customize for their game. So we added the Map Files. 


Friday, August 12, 2022

Update: Preview is now Working - Milestones


  1.  So Thanks to Kari Jo Freudigmann of one bookshelf emailed back and helped with the problem. I overlooked the manage preview of my titles entry. You can now preview ALL 47 Pages to make sure you know what you're getting with the product.
  2. Nicco and I have started on the 50 copy milestone goal as we are now at 42. As discussed we will make some material - Sample Procedurally Generated Solar Systems using Mneme World Generator - using Stars featured in Near Space by Stellagama Games for this we will feature 3 star systems (M class stars). There will be some minor world building as it assumes the TL is about Cepheus Engine TL 9-10 at the very least. 
    1. There will be ICONS and a recommended new table for quickly scanning Systems visually. (we will give all the materials so that everyone who buys the product can produce similar documents for their games). 
    2. We hope to have it ready by end of August or Start of Sept. We will add it to the Downloads of Additional material will be found in the Mneme World Generator Drivethru RPG Link 
    3. We have additional Material Every Milestone. There will be 7 Additional systems in Silver (100 copies), 5 additional in Electrium (250 copies), and 4 for Gold (500 copies). 
    4. We will not provide a stellar map - you can just use Near Space by Stellagama Games  as well as use the other material in the product. 
    5. What is Included in the Additional Material 
      1. Procedurally Generated Cultures and Inhabitants. 
      2. 3d Renders of Planets and splash screens for introducing the worlds. 
      3. 2D maps of the Worlds
      4. You will have locations and distances of the zones and areas. 
      5. We wont make 2D Solar System Maps yet - havented talked to anyone who needed it. Although i personally use both - depending what the players have an easier time grasping. 


We hope to offer 2D maps maybe in Gold. And maybe create Delta-V maps as well. 

Tuesday, August 9, 2022

Business Model: Core is perpetually updated - things you can produce with core pays for Core's support.

 What would 5 years of doing this success look like (we would both be 48, by the 5th year, many of our friends would be pushing 60)? Anything can happen - nicco and i can just get sick and wont have the time and attention to do this. 

  • Nicco at 8,000usd/yr from the sales and commissions.
  • I can spend about 6,000-8,000usd a year on freelancers for the output.  
  • that's 2500 sales of 10usd/book per year (we bring our products to their full price as everyone who bought it at half gets updates and free stuff attached to the core products). 
    • Success is 25,000 sales of Assets created by people using our tools or building those tools are generated (we don't get any monetary thing from it except the permission to BUILD ontop of what they have built ontop of; and they can build over and on top of what we build - and a virtuous cycle is sustained). 
  • 1000 people buying 5 materials per year. 
  • A youtube channel with the thousand people following and getting videos about the products and how better to use it. Youtube Live of Q&A. 
  • We do have Product Upgrades - especially when serious rules or usability issues arrises. We have version updates every 6-8 months. The product they initially bought is Upgraded. 
    • Complimentary products -  Lets say we create a Core set of Rules and a set of Tools. We upgrade that in the next 5 years continuously. There is no additional revenue because everyone who bought it is getting an Update. How does the game in the brain make money?: Game Assets and packages.   Core Rules updates are forever free - and open Sourced - but specialty products - like additional ship models created using the Core Rules will be new materials that help pay for everything else. 

Core Rules and Tools - will be perpetually updated - and Assets and products - PRODUCED with the core rules and tools will help pay for everything. 

Why would you pay for something when you can produce it all yourself? Because you CAN AFFORD to pay money for TIME. Those who cannot afford money for time - don't need the assets because they can produce it with the core rules.  

I'd probably burn through 3k USD as an investment to make this work as a business model as my "hobby". The way Erpnext, Open Source, Teaching Blender, FreeCad and later on NextCloud, PMBOK, and Ojts/Interns are my hobby. 

The way Open Source projects become virtuous cycles that pay for itself is time and effort until it starts to work - growing and learning.

Also I don't think we will get it right, Someone will get it right - the way each Success is paved by many of those who tried. We will be one of the MANY who tried to make this work till someone will make this work. 

What will I be doing: I'll be in the family business using what I learned from failing or succeeding how to do it in Philippines or Developing world markets. I'll probably want to know Who is going to make the dream work - Open Source RPG where anyone can easily produce a TRPG and have a Large market to access and they can easily convey to their Niche the value of their contribution. 

Whats funny is that this is not much of a success - its not enough to pay for the medical bills someone in their late 40s and 50s would be experiencing. The amount of time in a week they lose for health upkeep, adulting taxes and regulatory obligations, losing tens of hours a week to exercise, therapy, and mental health. Like many Manga Artists who die or live a short life dedicated to their passion - i think the life of someone who designs games - here in the developing world would not be as fortunate. 

It is unfortunate - and These are details I like incorporating in games - how much things really cost - and how much work things really need. Because in the Game I can try over and over again to make it work, to make a better world and learn a little each time of one more weakness or challenge to overcome - even if I cannot afford to take the risks of someone far wealthier than me.

The way we ran that Ship business to the Ground in Traveller and I get to see it in real life - running a business negative as the son of a business owner who can afford to lose those amounts of money. I already saw it in the game - i just got to see it in real life and things that haunt me about what real people do to other people. (when I witnessed a business unit was plundered by its management causing retrenched employees and the officer illiciting sexual favors from one of them, the stealing of employee bonuses). Someone who writes games as the impotent 32 year old person who didn't know what to do when faced with these problems. I am the person who grew in experience and ability in light of that point of my life and how I could have tried to fix it with what I know now. Doing everything to avoid the situation that put us in that. I think in Mark Knights game i felt so strongly about that so when i got to play an Administrative Accounting character I enjoyed it because that was where I was weak and this character was strong at. I saw what the skills were used for - in auditing the problems of the company and investigating the plundering.  The Adventurer or Hero character I had in mind was the guy who could have prevented or repaired that huge problem.