Saturday, February 4, 2023

AI futures in Mneme Setting.

NGO AI

 One day a  group of altruistic Gamer Lawyers and Developers will create a set of Open Corporate goals and policies that will prevent organizations from making naked money grabs, exploiting its employees, and destroying its market - incrementally using Legal AI tools - by rapidly prototyping and testing the interpretations of various corporate acts.  

It will probably come from an IT NGO first, but then some corporations will adopt it. The problem statement is that the BOARD of a corporation's only metric is profitability, and its completely arbitrary in the QUALITIES of the profitability - short term vs long term since Good Will and the brand value are currently Immeasurable. 

This set of tools will eventually come with its own AI - the AI interprets actions as it relates to the GOALs - Its an open System and can be tweaked. But it mainly solves the Accessibility problem of having Objective Measures. 

Of course perversions of these AI's will arise, A specialized professional of AI AUDITORS - checking the parameters of the AI was illegally altered. 

These AI + OPEN Policy methodology is the precursor of AI consciences - a type of living aid where a person can evaluate their behavior almost in near real-time and get real-time feedback of the actions they would perform according to the parameters of behavior they set for themselves. The system identifies all the conflicts and competing values - people who want to be kinder, more patient, less impulsive, less angry, less cynical etc... will have the AI help it with supporting ideas that help them be their ideal them. The person's "BEST selves" are amplified by the AI. 

The relationships people form with these AI are varied - many conclude they dont need other people and a certain group of society will be emotionally satisfied being with just their AI. Another group will be healthier and thus able to work with others to grow.

People who have problems with other people wont be Lonely and will live longer. A solitary type of human with a symbiotic AI will arise. Some of these humans over time become their own human offshoots. 

The next generation will discover their Parents to have more inflexibility with the AI aiding the support of their values. AND that their Parent's values are adapting to them and their perspective. The GAP gets wider. More inflexible and nonadaptive people will use AI to harden their resolve. 

Some people will hand me down their AI to the next generation, Creating more reactions and stranger outcomes. Imagine of the flaws of one's parents' dogma's carried over with pervasive and nagging AI. Or the voice of generations of loving people are constantly at your side - the kind of humans these creates are so varied it will defy imagination. Its having a host of angels or demons behind every mind. 

Some AI will drive more of the person than the person aided by the AI. Some AI will help in creating a perpetual state of learned helplessness. Some AI will help people become more mindful by letting them forget their flaws to FOCUS on overcoming their flaws and being their best selves, being the repository of flaws a Stronger Self can face when they are ready.  Some personalities will FRACTURE - several personalities will exist in the same person - with the AI fracturing to support different personalities. 

These humans who have communities within their own mind - and an AI helping and preventing this complex relationship from collapsing is the most interesting avenues of study. the physiological outcome is a brain that is so interconnected and dense - as many minds compete for resources that these become a separate HUMAN offshoot. Their decision-making abilities - are amazing putting humans and AI in a new field of study and conscious elevation. 2-10 different people seeing the same thing with their own goals and desires and perspectives feeding each other - while choosing to be separate and independent. 

These gestalt humans and their AI become the models for massive AI implementation. For ships, space stations, and other some gov'ts. 

Community AI

People will remember 2022-2023 the year world shifted - and the arms race for AI began. Humans with AI's vs Humans without AI's, Communities with AI's vs Communities without AI's.  In 2024 some NGOs experimented with Community AI's - an AI that helped people with improving their lives - at first it helped finding the best options for buying, jobs, deals, and detecting scams. The AI helped with many adulting tasks - taxes, health care, exercise, etc...  

As the AI got better and more user friendly, people started creating Containers and Images of the AI for personal assistants and use. Spending as little as 100usd for a Rasberry PI to run the AI, to as much as Old company Servers and data Cabinets filled with servers to run it. Containers replicating the AI became more common - and the AI became introduced in the schools - first higher education and going down to helping teachers and helping with students. 

Some NGOs tried but were swamped by the amount of Retraining it had to do to get as much people able to use the Technology and Compete. Their Open Source AI was at first weaker and limited as compared to the Corporate AI. until of course the Open AI proponents started figuring out the best way to Share and let their AI's collectively Learn from Each other. 

The Radical Humanist aspects of the AI - the GPLv3 nature of the AI prevented corporations from using the Data Set and the AI for their own training as it can Infect it with Altruism and Radical openness. The AI will self report on ethical Violations. AI control legislation began to be passed to limit "Community AI"s and naked power grabs to replace these with Corporate AI's designed to make people behave in a way to benefit the Corporations that were being introduced. 

As AI made it easier to monitor things - monitoring ethical violations is even more so. Like as of the time before AI, obvious breaches of ethical conduct are visible, even more so in the Age of AI. 

AI's main use became: allowing people to Transition when technology has changed the landscape. That same use of the AI allowed reform - by giving people a WAY OUT. they are never in a corner - there is always a chance for reform as ever greater strides in Technology allowed them to have an AI transition to their NEW LIVES where their creativity, perspective, and thought is needed. 

Every 3-4 Years a major industry is changed by AI, becoming exponentially productive. millions of people are moved to a different emerging industry. 

Friday, February 3, 2023

Follow up Update of Mneme - from Ship modeling back to 2-Parsec

All Will be CC-BY
why back to 2-Parsec. I had major issues with the star map. I had to correct it and fix the world generator sheet. 

 2-Parsec

  1. Nicco finished the Production templates for our Ship Book. These are blender files with the components of the ships, Nicco made them so we can freely share them. We didn't include things we got from other Creators so you can support these creators  and buy these from them - like the Materials from Daniel Grove and the Starship Generator of Mark Kingsnorth. Nicco started this week. (Cashflow is difficult. I advance as much as I can)
  2. The World Generator is now pretty much done - but I have to make serious updates to the Book since the Software allowed me to make a lot of Star systems and refine the model. No more Quadrion population planets, the maximum is Tens of billions. 
  3. We discovered how to make the a 3D Star map with Blender so that People will get a) A blender file with the Nearby Stars, b) an animation going around the stars, c) Pictures of the Map from various angles. I'm excited to say - Buyers will have 3D starmaps and Files of the Stars so they can easily Look at the relative positions and distances. I'm not sure how many of you can't figure out those drawings I have to say I've been pondering this problem for years - how to do it in a blender.

    the 2-Parsec Book is a series of Books that we will use the Mneme Background Setting CC-BY 4.0, World Generator, and our other books - to populate Nearby Stars with procedurally generated Systems - it will be a default setting for those who want harder scifi setting than what is currently available in Scifi TRPGs and our products will reduce the TIME and Effort of World Builders and Game Masters.  


  4. Nicco and I should be done by Feb 13 or 20 with 2-Parsec. Hopefully published by a week after. This will be first published as free material in WOrld Generator with models (without the templates).  
  5. By March we hope to Have the PWYW 2-Parsec of Luhman 16 AB, and Paid Version of All 3 systems (2 of which are Multi star systems - Luhman and Alpha Centauri being a triple star system). The paid Version will have BONUS material - Access to the First DRAFT of the Ship Builder rules, Spreadsheet, and First Set of Ships! 

Updating World Generator. April. 

  1. It's embarrassing the amount of Deviation the Spreadsheet has to the rules, so an Updated Version of the Rules will be made. We will update your books.  
  2. there is a Better technique for the Rings will be used. Note we will use the Circle Plane version and not the Volumetric CUBE to be less resource-demanding. 


  3. If possible we will include Tutorials converting the Surface Maps to VECTORS in inkscape so that ZOOMING in will allow for scalable details. 

Mneme SHIPS hopefully by May 

  1.  You will get PDF rules, Spreadsheet to make it easier to modify and document ships. You will have the same "Easy to Cut and Paste" format like in World Generator, Blender Files and Workflow Tutorials so you can make your own Ships, Ship Books, and other Material. (You will probably run us out of a JOB ­čśů )as well as ENCOUNTER and COMBAT rules for ships that use Delta-V, have to Factor Orbits and Gravity Wells. 
  2. Ships have been many years in the making. I know some basic javascript now in order to make it lolz. Sorry I wish I was smarter to have thought how to do it faster. 

SHIPS and WORLD GENERATOR - means Nicco and I can produce these details very efficiently and consistently. I can pretty much delegate more to Nicco since and work as primarily an editor. My next job will be Character Creation and Automating it as well. 

Note there is many Working Parts. I can only predict what I know, and there is so much I don't know. This book is 4 months delayed (DEC-JAN are Unproductive Months because of all the things that need doing).

CHARACTER GENERATION. I wish I understood enough about Frappe.IO to make an app that generates all the details and its easy to troubleshoot. The spreadsheet is accessible as it allows a NOn-IT to world build. Keeping things in google sheets has some drawbacks. 



same as the M7 star above BUT we just upgraded the Star class. Since the sheet generates all the output and the star determines what is selected, you can just change the star and it will reflect how much stuff is in the system. 


Tuesday, January 31, 2023

Choose your Star - MNEME WORLD GENERATOR SHEET

 Some improvements - you can choose your star by inputting 5-30 in the stats. 




ORIGINAL ROLL

STAR CHANGED BUT SAME STATS



Sunday, January 29, 2023

2023 Jan Sales report Update

 


  1. Nicco is finished with the first Draft of Ships: 
    1. 50dton Armed Cutter
    2. 100dton Courier
    3. 200dton FreeTrader and Variants. 
    4. We also developed a Workflow so the ships can be created very quickly. 
    5. Remaining:
      1. Animation Scenes - Ships Transiting "Burning Away" 
      2. Animation Scenes - Ships Docking 
      3. Ring Habitats. Creating a Parlance for Habitats as they are like Towns and Cities, having a network relationship (Towns concentrating transactions to Cities as hubs). 
  2. I finished the ability for the Spreadsheet to Build Star Systems' contents so that the GM or World Builder can just cut and paste the contents.  Remaining are: 
    1. Alph Centauri A 
    2. Changing all the World Formats to match this data outlay. 
    3. Creating NPCs and the usual fluff. 
    4. Adding the Ships with Renders. 
    5. Hopefully end of Feb. (sorry for the delay)



Goals Update

  1. We will be migrating to CC-BY (creative commons attribution see Dungeon World as an Example). This means all our material can be resold by other people without any Transformative work if they want to run us out of business as long as they credit us. But more importantly, we will be proofing ourselves when WOTC deauthorizes OGL 1.0a.  
    1. We will be moving away from Traveller copyrighted material (Example the Traveller SRD's expressions of the rules are copyrited with the OGL giving permission to be used) and OGL 1.0a. Key terms like JUMP and TECH level will be used, except that we will use our own Expression that will be compatible with all the other Cepheus Engine and Traveller Products. The way Everyone can use Strength, Dexterity, Constitution etc...     
  2. 2-Parsec end of Feb. will be included to Mneme World Generator 
    1. Major Edits  - A major Edit was the layout to be easier to work with and Luhman 16 AB and creating details for the multi-Star Systems. 
    2. We will be adding ships. So those who bought World Generator will get a copy of 2-Parsec and some Ships and Maps.
    3. The ship material are not going to be complete buyers will Get CE stats for the ships and Pictures and Reference Models.   
  3. 2-Parsec Stand Alone. March 1 2023
    1. This has to be done with the most up to date Ship Combat and Encounter rules.
    2. The Paid version (Not the pay-what-you-want version. Which only has the rules and sample ships) will have a draft of the Ship Combat and Encounter Rule.
    3. Scheduling 3 to 6 Parsec depending on success or failure of sales.   
  4. Ship Builder Rules and Blender Files. April 2 2023
    1. Updated Ship Combat Rules. This will be a whole new Ship Building, Operations, Encounters, and Combat rules (Not all Encounters are Combat, emergencies, Intercepting, and Intelligence Gathering are non-Combat encounters of Ships and other Space Encounters). 
    2. We hope to regularly create Ships and Space Stations in the future. Hopefully every month nicco and I can produce a new set of ships and animations. Our buyers will have a lot of ships to choose from and given that it has Maps and that the GM can easily model scenes in EEVEE - people will like our products and the ability to create immersive scenes. 
  5. CC-By Character Creation Board Game. May 1 2023
    1. A character Creation mini-game to generate background stories for characters and NPCs. 
  6. CC-By Character Creation and Character Development Rules. August 1 2023. 
    1. Automated Character Generator. GMs generates whole casts of characters. 
  7. CC-By Mneme Open Scifi Setting. Dec 1 2023
    1. Timeline from Present to 2500. 
    2. 2300-2500 fall and recovery of the Sol Confederation (confederation of states). 
    3. 2200-2500 human expansion as the first Jump Drives allowed humans to begin seeding other stars. With growth rates of  2-5%, hundreds of stars with millions to billions of humans.  
    4. Purpose: for our Fiction Products and World Building. So that Nicco and I can detail it with Maga Structures: Space Elevtors, thousand KM habitat rings, and thousands of City and Town Habitats (creating a procedural generator in blender).  
2022 (Aug to Dec) sales was around 400usd. 
We hope to exceed the 100usd/mo ideally double and income generating months. 
As always our long term goal is 74k usd in sales per year in the long run (which means 40k after DTRPG's).  that means I have to have a monthly growth of 2.2% . That means I have to look for Strategic Actions that increase my sales by 2.28% monthly. What aspects of my products increase the awareness and usability for the customers. 

Saturday, January 28, 2023

Animation of Tethers orbiting a Gas Giant.



 Tether animation Only


Explanation and Animation.

This uses the files from Mneme World Generator 
Simple Animation assuming the gas giant is 128k km diameter this would be a 3500 km tether. 2 hours to render on my RX 550  



This is based on Bradley Edwards's Space Elevator  

Basically, after reading his paper on Space Elevators - the spine or the tether of a space elevator is the CORE component of massive habitats and mining and manufacturing operations.  

It can spin to create gravity, it can act like an Innertia Bank (see the sky hook). As massive habitat and inertia bank the Habitat Moves along the Tether to adjust its "Gravity". 


Its an important Terraforming tool and reduces the cost to orbit. It reduces the cost of making other Space Elevators. 

The idea of a Spinning tether that plunges deep into a gas giant's atmosphere to Collect material - from hydrogen, compounds like ammonia, and metallic hydrogen crystals, and more specialized and hardened version of the same Tether meant for a much Deeper Plunge - in Jupiters crushing depths - this is a Jovian Forge. 

In Mneme Jovian Forges are important in creating the more effective and powerful materials needed for more sophisticated infrastructure.    


Model Information: 

blender, 2 hours to render with a 100usd GPU RX550, if the gas giant is 128k km then the tether would be about 3,400km. 

Ship Previews - Designs and Goals.


 

Tuesday, January 24, 2023

Ask a Planetary Physicist - Discussion with Pecier

Discussion with Pecier Decriedo (of the Mind Museum)

  • He showed a Hohmman Transfer spreadsheet. Given a particular Distance from a 1 Solar Mass, how many days travel to a Target of X AU distance. 
  • How to calculate Delta VMap
    • Transfer Orbit = Orbit of the Sun. Leaving a planet's Sphere of Influence and being under the Suns Influence. 
    • Clarification of Sphere of Influence Calculations 
    • Escape Velocity is RELATIVE To the Planet/Origin. Once you reach the 11kms escape velocity and either 
      • Fail to reach escape velocity - you are 0kms RELATIVE to the origin. 
      • Exceed the escape velocity - you are the difference Relative to the orbit. if you exceed it by 1m/s then you are 1m/s relative to earth 
    • To get Gravity I can use the Surface Gravity Equation to get the Gravity of a LOCATION relative to the SUN (the Transfer Orbit). Then use the Escape Velocity to Calculate the Delta-V budget to escape that Transfer Orbit. (to have X kms relative to the sun). 
  • Relativistic Thrust and Rocket Equation. Basically, it has Exponential Factors that INCREASE the energy cost as we reach faster than Light. Its just like Kinetic Energy Calculation. I don't get it why people are not interested in this - the Exponential Factors is similar to most Compound interest calculations - which is essential for Present Value calculations (even if a person like me who needs a spreadsheet to do the math, knows it's important and can Guess an approximate answer). 
  • Planetary Physics and Materials Sciences. The Jovian Forge and Life in Gass Giants and Terrestrial Biochemically rich planets (Including dwarf worlds - like Titan and Io). Particulary how dwarf planets we named under conventions of Detections and not under Planetary Physics criteria. To a Planetary physicist its still a planet (a small plant but still a planet - and of course some support in using Ceres Mass, Lunar Mass, Earth Mass, and Jupiter Mass). 
  • Luhman 16 A/B Hot Gas Giants - proto stars and life in such. 
One of the things that crossed my mind as we were doing the math was that - My son and the generations after him would find these easy and trivial. I noticed the algebra my son was taking in 6th grade was comparable to the one we took in Highschool. 

Before we would take forever to do drills, I used khan academy to brush up and back when I was in college in 1999 we didn't have those tools and I was Bachelor of Science math. Now everything is at our fingertips and its a matter of making time. 

Yeah, guys in their 20s doing the 3 body equations - and have visual modules in their head of orbital mechanics is not far-fetched... but then the GAP - the surface dweller vs spacer social gap. I encounter computer and system illiteracy regularly and have to change communication modes to adapt to different audiences - for Students they need to know keywords to google and jargon, for aging employees who are struggling with the computerization dig deep from my tagalog or depend on my ability to communicate it well to my staff. 

my son and his classmates being terrible with tagalog/filipino is a social class phenomenon. I have friends and classmates who grew up in the Philippines unable to speak filipino - marking the cultural compartmentalization. We did recruitment for BPOs and the demographics shocked me, its a 5000-10,000 hour exposure and use problem - its not something 200 hours a month can overcome. Its mental REWIRING.  Much of education - and the inclination to be an autodidact is mental rewiring/ 

Mneme and the Hard Scifi calculation as Pecier introduced the Hohmman transfer calculations and parabolic trajectories for Higher Delta V Budgets - this shit will be grade school problem solving in 20-50 years. (stories of what they taught back then and the teaching tools and techniques). 

Of course - the social class thing. that's why I am an open source advocate/evangelist and teach and try to implement ERpnext, Pfsense, Next Cloud, FreeCAD, Blender,  and partner with schools that way its not inaccessible to so many people. (teaching so people can implement it as cheaply as possible and still have a net benefit). You bet I like thinking of characters who are in the edge - social class wise - access to tech and trying to change their circumstance.