Tuesday, January 31, 2023


 Some improvements - you can choose your star by inputting 5-30 in the stats. 



Sunday, January 29, 2023

2023 Jan Sales report Update


  1. Nicco is finished with the first Draft of Ships: 
    1. 50dton Armed Cutter
    2. 100dton Courier
    3. 200dton FreeTrader and Variants. 
    4. We also developed a Workflow so the ships can be created very quickly. 
    5. Remaining:
      1. Animation Scenes - Ships Transiting "Burning Away" 
      2. Animation Scenes - Ships Docking 
      3. Ring Habitats. Creating a Parlance for Habitats as they are like Towns and Cities, having a network relationship (Towns concentrating transactions to Cities as hubs). 
  2. I finished the ability for the Spreadsheet to Build Star Systems' contents so that the GM or World Builder can just cut and paste the contents.  Remaining are: 
    1. Alph Centauri A 
    2. Changing all the World Formats to match this data outlay. 
    3. Creating NPCs and the usual fluff. 
    4. Adding the Ships with Renders. 
    5. Hopefully end of Feb. (sorry for the delay)

Goals Update

  1. We will be migrating to CC-BY (creative commons attribution see Dungeon World as an Example). This means all our material can be resold by other people without any Transformative work if they want to run us out of business as long as they credit us. But more importantly, we will be proofing ourselves when WOTC deauthorizes OGL 1.0a.  
    1. We will be moving away from Traveller copyrighted material (Example the Traveller SRD's expressions of the rules are copyrited with the OGL giving permission to be used) and OGL 1.0a. Key terms like JUMP and TECH level will be used, except that we will use our own Expression that will be compatible with all the other Cepheus Engine and Traveller Products. The way Everyone can use Strength, Dexterity, Constitution etc...     
  2. 2-Parsec end of Feb. will be included to Mneme World Generator 
    1. Major Edits  - A major Edit was the layout to be easier to work with and Luhman 16 AB and creating details for the multi-Star Systems. 
    2. We will be adding ships. So those who bought World Generator will get a copy of 2-Parsec and some Ships and Maps.
    3. The ship material are not going to be complete buyers will Get CE stats for the ships and Pictures and Reference Models.   
  3. 2-Parsec Stand Alone. March 1 2023
    1. This has to be done with the most up to date Ship Combat and Encounter rules.
    2. The Paid version (Not the pay-what-you-want version. Which only has the rules and sample ships) will have a draft of the Ship Combat and Encounter Rule.
    3. Scheduling 3 to 6 Parsec depending on success or failure of sales.   
  4. Ship Builder Rules and Blender Files. April 2 2023
    1. Updated Ship Combat Rules. This will be a whole new Ship Building, Operations, Encounters, and Combat rules (Not all Encounters are Combat, emergencies, Intercepting, and Intelligence Gathering are non-Combat encounters of Ships and other Space Encounters). 
    2. We hope to regularly create Ships and Space Stations in the future. Hopefully every month nicco and I can produce a new set of ships and animations. Our buyers will have a lot of ships to choose from and given that it has Maps and that the GM can easily model scenes in EEVEE - people will like our products and the ability to create immersive scenes. 
  5. CC-By Character Creation Board Game. May 1 2023
    1. A character Creation mini-game to generate background stories for characters and NPCs. 
  6. CC-By Character Creation and Character Development Rules. August 1 2023. 
    1. Automated Character Generator. GMs generates whole casts of characters. 
  7. CC-By Mneme Open Scifi Setting. Dec 1 2023
    1. Timeline from Present to 2500. 
    2. 2300-2500 fall and recovery of the Sol Confederation (confederation of states). 
    3. 2200-2500 human expansion as the first Jump Drives allowed humans to begin seeding other stars. With growth rates of  2-5%, hundreds of stars with millions to billions of humans.  
    4. Purpose: for our Fiction Products and World Building. So that Nicco and I can detail it with Maga Structures: Space Elevtors, thousand KM habitat rings, and thousands of City and Town Habitats (creating a procedural generator in blender).  
2022 (Aug to Dec) sales was around 400usd. 
We hope to exceed the 100usd/mo ideally double and income generating months. 
As always our long term goal is 74k usd in sales per year in the long run (which means 40k after DTRPG's).  that means I have to have a monthly growth of 2.2% . That means I have to look for Strategic Actions that increase my sales by 2.28% monthly. What aspects of my products increase the awareness and usability for the customers. 

Saturday, January 28, 2023

Animation of Tethers orbiting a Gas Giant.

 Tether animation Only

Explanation and Animation.

This uses the files from Mneme World Generator 
Simple Animation assuming the gas giant is 128k km diameter this would be a 3500 km tether. 2 hours to render on my RX 550  

This is based on Bradley Edwards's Space Elevator  

Basically, after reading his paper on Space Elevators - the spine or the tether of a space elevator is the CORE component of massive habitats and mining and manufacturing operations.  

It can spin to create gravity, it can act like an Innertia Bank (see the sky hook). As massive habitat and inertia bank the Habitat Moves along the Tether to adjust its "Gravity". 

Its an important Terraforming tool and reduces the cost to orbit. It reduces the cost of making other Space Elevators. 

The idea of a Spinning tether that plunges deep into a gas giant's atmosphere to Collect material - from hydrogen, compounds like ammonia, and metallic hydrogen crystals, and more specialized and hardened version of the same Tether meant for a much Deeper Plunge - in Jupiters crushing depths - this is a Jovian Forge. 

In Mneme Jovian Forges are important in creating the more effective and powerful materials needed for more sophisticated infrastructure.    

Model Information: 

blender, 2 hours to render with a 100usd GPU RX550, if the gas giant is 128k km then the tether would be about 3,400km. 

Ship Previews - Designs and Goals.


Tuesday, January 24, 2023

Ask a Planetary Physicist - Discussion with Pecier

Discussion with Pecier Decriedo (of the Mind Museum)

  • He showed a Hohmman Transfer spreadsheet. Given a particular Distance from a 1 Solar Mass, how many days travel to a Target of X AU distance. 
  • How to calculate Delta VMap
    • Transfer Orbit = Orbit of the Sun. Leaving a planet's Sphere of Influence and being under the Suns Influence. 
    • Clarification of Sphere of Influence Calculations 
    • Escape Velocity is RELATIVE To the Planet/Origin. Once you reach the 11kms escape velocity and either 
      • Fail to reach escape velocity - you are 0kms RELATIVE to the origin. 
      • Exceed the escape velocity - you are the difference Relative to the orbit. if you exceed it by 1m/s then you are 1m/s relative to earth 
    • To get Gravity I can use the Surface Gravity Equation to get the Gravity of a LOCATION relative to the SUN (the Transfer Orbit). Then use the Escape Velocity to Calculate the Delta-V budget to escape that Transfer Orbit. (to have X kms relative to the sun). 
  • Relativistic Thrust and Rocket Equation. Basically, it has Exponential Factors that INCREASE the energy cost as we reach faster than Light. Its just like Kinetic Energy Calculation. I don't get it why people are not interested in this - the Exponential Factors is similar to most Compound interest calculations - which is essential for Present Value calculations (even if a person like me who needs a spreadsheet to do the math, knows it's important and can Guess an approximate answer). 
  • Planetary Physics and Materials Sciences. The Jovian Forge and Life in Gass Giants and Terrestrial Biochemically rich planets (Including dwarf worlds - like Titan and Io). Particulary how dwarf planets we named under conventions of Detections and not under Planetary Physics criteria. To a Planetary physicist its still a planet (a small plant but still a planet - and of course some support in using Ceres Mass, Lunar Mass, Earth Mass, and Jupiter Mass). 
  • Luhman 16 A/B Hot Gas Giants - proto stars and life in such. 
One of the things that crossed my mind as we were doing the math was that - My son and the generations after him would find these easy and trivial. I noticed the algebra my son was taking in 6th grade was comparable to the one we took in Highschool. 

Before we would take forever to do drills, I used khan academy to brush up and back when I was in college in 1999 we didn't have those tools and I was Bachelor of Science math. Now everything is at our fingertips and its a matter of making time. 

Yeah, guys in their 20s doing the 3 body equations - and have visual modules in their head of orbital mechanics is not far-fetched... but then the GAP - the surface dweller vs spacer social gap. I encounter computer and system illiteracy regularly and have to change communication modes to adapt to different audiences - for Students they need to know keywords to google and jargon, for aging employees who are struggling with the computerization dig deep from my tagalog or depend on my ability to communicate it well to my staff. 

my son and his classmates being terrible with tagalog/filipino is a social class phenomenon. I have friends and classmates who grew up in the Philippines unable to speak filipino - marking the cultural compartmentalization. We did recruitment for BPOs and the demographics shocked me, its a 5000-10,000 hour exposure and use problem - its not something 200 hours a month can overcome. Its mental REWIRING.  Much of education - and the inclination to be an autodidact is mental rewiring/ 

Mneme and the Hard Scifi calculation as Pecier introduced the Hohmman transfer calculations and parabolic trajectories for Higher Delta V Budgets - this shit will be grade school problem solving in 20-50 years. (stories of what they taught back then and the teaching tools and techniques). 

Of course - the social class thing. that's why I am an open source advocate/evangelist and teach and try to implement ERpnext, Pfsense, Next Cloud, FreeCAD, Blender,  and partner with schools that way its not inaccessible to so many people. (teaching so people can implement it as cheaply as possible and still have a net benefit). You bet I like thinking of characters who are in the edge - social class wise - access to tech and trying to change their circumstance. 

Saturday, January 21, 2023

What will be Creative Commons, what will be this new Deauthorizing OGL 1.2


Not Included: Page 1-55 Races to Classes. 
CC 56-104 Beyond 1st Level to Spellcasting
Not Included: Page 105-253 - Spell List to Magic Items.
CC 254-260 Monster Mechanics
Not Included 261-358  Monsters
CC 358-359 Conditions 
Not Included 360-403 Pantheons to Planes. 

After the Survey - this is just too much effort for a publishing group like nicco and I. I might as well wait for ORC. The deauthorizing part - F*CK that - I have to spend time on this instead of writing. Yeah, follow ORC where people representing my interests are having a dialogue. 

Brighter stars and Chthonian Worlds - reshaping our Image of space


Generating a Circumstellar Disk in the Brightest and Largest stars - would probably have orders of magnitude equal to Jupiters and F to M stars. The total mass of the "Asteroid Belt" aka Disks would be huge in such a smaller circumference would be great for mining (made of billions of years of captured material and remnants of destroyed star systems). 

Metalic Gas Giants and Bigger Stars render STARS less inhabitable as the larger stars exert greater forces - Solar heat and forces pushing outwards and gravitational pull and Metalic Gas Giants Consuming all the inner planets and systems as it near the star - All in a time scale of Human Civilizations. 

You can create a Human Habitat in these places: 

The Higher powered star for the Circumstellar disks that is Rich in Asteroid Mining and its intense solar radiation - is being used to create Solar Furnaces (Concentrating the energy of that star for Industry and its unique EM and radiation properties). 

Ships built in an A-class star. 

You would inhabit a dangerous Metallic Gas Giant and its SIster Worlds of Chthonian Giants - for the Rare alloys and Jovian Forges. https://en.wikipedia.org/wiki/Chthonian_planet 

Chthonian worlds are special as the intense gravities materials are subjected to are so rare and alter the properties of the materials. 

If Space elevators by Bradly Edwards is used as world-building material and Space elevators are manufactured infra - then use it for Jupiter as a Forge and of course, Mining ice and gas worlds extracting metallic hydrogen.  

 Jovian forges use the forces on the Space Elevator to bring down material and pull the material back out.  

 Bradley Edwards talks about manufacturing Space elevators (its a free book where he goes over the logistics of it and there is a Space Elevator Consortium) to terraform the solar system - I imagine "Jumping" sections of Space Elevators to various stars to set up their Gas World Infrastructure. 

these are from a discussion with our Planetary Physicist Consultant Pecier Decierdo comments on Mneme World Generator (he is helping with gamifying Hohhman transfers and a more realistic and simpler world generation). 

Mneme and Traveller

So as we learn more you will notice a divergence of how we believe the future will be like - particularly the economics of it. The Idea that 1 Credit is equal to 1,000usd of the 20C is absurd that a Crewman earning 12M USD per month on a ship sound absurd unless you are from the developing world and know people who have the same job earn 10x more than you in a developed country because of the Infra and Development.

As a Filipino I know I probably make more than some Indian and African IT professionals of the same job as much as I know I'm making less than my developed world equivalent. (I consider how much more skilled many of them are than me). 

I realize some Key Understandings of Economics, the Parent of Game Theory, and a KEY skill in creating context in world-building - is important to understand why the world has such absurd and strange forces at play - the way Gravity shapes time and qualities of materials we thought we understood. 

But that Infra - that to Live in Space means Tons of material and infrastructure per human per year of living. That human is WORKING and thus will handle megal tons of material. A community living in a Spin Habitat - will process Trillions of 20C USD materials.

And RETIRING in a world with earth-like conditions - Your home can be worth Hundreds of Thousands of USD, it doesn't mean someone is willing to buy it at that price.  A crewman can accumulate Billions of 20C USD of credits - it doesn't mean someone is available to buy it. What can surface dwellers trade for ship shares worth 20M Credits? In Mneme the ships are Open Sourced, even if such tech would arrive today it doesn't mean Industries and States would organize to build such.

In traveller it feels Like I'm in this world, written in the 80s, its great and thought-provoking. Although I want to not just test out new worlds but Apply the changes and science we are discovering - what it means in a Setting. 

The infrastructure of space is not imagine our Current GDP (GDP of the world in 2022) of 101 Trillion USD with SPACE infra. the infrastructure of Space in 2100+ is imagining a GDP of Quadrillions as billions of people rise from a Developing world status and get the infra a tiny percept of the world gets and thus Talent in the Billions are participating in shaping the world. Engineers from the Developing world taking Humanity in directions we cannot yet imagine.  

Can you imagine the Cost of Living of a class with a lot of social mobility, with more than their basic needs, are met - that they do not suffer a cycle of poverty. a world of 8-10B and the rising compute and cost of living and quality of life - the SIZES of the economies. 10x the 101 Trillion economy of 2022. 

Technology that does insane scale of productivity. 

That our Player Characters are one of the hundreds of Billions of entrepreneurs developing New economies in far-off stars as Novel new resources and materials and science is formulated. 

Tuesday, January 17, 2023

Updates Jan 17 2023 for Mneme

Why the delay?
Many edits and criticisms in my head Seth Skarkowsky would expect as the bare minimum.  I've considered getting help and started inquiring in our partner schools regarding their Communications and English Graduates who are looking for freelance.  I hope to hire and train a freelancer.  

  1. Fixed some Issues in the World Generator Spreadsheet. 
  2. Stuff to Do (Still doing). 
  3. Give everything a Heading.  (so it will show up in the outline and can hyperlink)
  4. Give maps headings 
  5. Change the layout of the Characters. 
  6. Character Portraits are along with all STATS. This is because we use headings. Making multiple entries of the same character is tedious and inefficient. 
  7. To be written
    1. How to use NPCS 
    2. How to LINK Scenarios. 
  8. What is Nicco Doing. 
    1. Creating a Production Blender File that will allow us to efficiently produce ships. 
      1. Drag and drop ship section using Asset Browser
      2. Allow us to Generate 2d Floor Plans with Blender so that the ships have Maps.
      3. Create a basic scene for easy render for GMs who want to make pictures of their ships. 
    2. Creating the 4 variants of the Standard Trader (Tentative "Open Trader" as its design was public domain for almost 300 years)
    3. Creating the Courier, Stout Merchant, and the Armed Cutter based on our own Creative Common version. 

2022-11-02Radius Calculator for Terrestrial Worlds and Dwarf WorldsOPEN
2022-11-03Zone ErrorsOPEN
2023-01-17Circumststellar Disks PositionOPEN
2023-01-15Visualization - visualization of the stars Rolled up for sense of size.2023-01-17DONE
2022-11-03Zone Errors Dwarf Planet2023-01-17DONE
2022-11-02Radius Calculator for Terrestrial Worlds2023-01-17DONE

The Star rolled has basic visualizations so that people who didn't memorize the OBAFGKM don't have to keep saying "oh be a fine girl kiss me" over and over again when trying to remember what kind of star this is. 

I cant release under GPLv3 because it prevents me from hosting in Drive thru RPG. 

We are considering  Creative Commons Share Alike  hoping to publish by Mid Feb. 


They are the freshers and distributed life support (nicco coined this). as soon as Space was a place people will permanently live people tried to Distribute Life support and later made them portable into Life Pods. 
Life Pods have atmosphere and water recyclers and purifiers.  They used to be huge and got smaller as TL progressed. they have the medical equipment to allow drugged and managed sleep, and later different grades of Hibernation. they have a cache of food and intravenous nutrients.  
Life Pods that can serve as life rafts began to appear at the middle of TL7/9 in the 2050s. 
They also act as Freshers because you wash yourself and your Vacc Suit in Lifepods.

Imagine a bathtub big enough for you to put on your Intra-Vehicular Activity Suit, and Store your spare IVA suit. When you sleep you sleep in a Life pod in case anything happens while you sleep. A ship that needs more Life support capacity draws from the Extra capacity of the Lifepods. The number of Intact Life Pods when a ship goes through a lot of damage determines the remaining Life support of the ship.

as storytellers this simplifies a lot of Life on a ship and space station. Space stations with people living there wearing IVA suits need these for the maintenance of the IVA and personal hygiene. Even the cultivated Micro biomes of Spacefarers still need to be cleaned and manage the micro biomes on their skin. 

remember Suits are big and flexible enough to pull your arms out of the sleeves and drink and eat inside your suit, wipe your face and do some basic cleaning. Some are flexible enough to let you reach into your pant leg if you have an injury there. 

Material Scaling in hard Scifi

In harder Scifi - the amount of material to keep a Human Alive per year with a Quality of Life comparable to us here on earth is thousands of Tons of materials and equipment. So humans making 10-1000x as much as present day humans as they pay for their cost of living on a Ship worth to present day humans tens of Billions of dollars. Its like the industry a Medieval Society would need to just produce a Car. 

Sunday, January 15, 2023


My stand on OGL

  • I'm a stakeholder as GameintheBrain uses OGL 1.0a for Mneme. 
  • I've watched and followed most of the analysis and news. Particularly the legal analysis and the financial analysis. I agree with Ryan Danceys analysis - I do admit saying he's the architect of the OGL is kinda shocking but its true having lead Open Projects myself - 
    • When NO ONE BELIEVES YOU - you take on a lot of the risk to your name and credibility. its super hard and yeah - arm chair or back seat project managers will never take the time to study the Social and Technical aspects of implementation - as well as that there are PROBABILITIES for the success of every action - where they sit in the backseat/armchair failing to recognize the convoluted tree of probabilities and strategies at play. 
    • Network Externalities and all the technical aspects and analysis and proceeding with Evidence-Based decision making as well as the Trial and Error as we eventually have to improvise as we do have a Finite capacity to predict what will happen even if we do have evidence and a strong grounded reasoning as to our approach and goal. 
    • I do understand people can disagree with Ryans Analysis as for what they will do - I cannot say. 
  • Game in the Brain will join ORC and replace our OGL with ORC when ORC comes out. removing WOTC in the license agreement and making it part of the Lawfirm or  Electronic Frontier Foundation will steward the license. 
  • I also read the Statement of WOTC. As a Game Theory enthusiast who depends on its logic for detecting sociopaths and untrustworthy parties - A apology built on mistruths is a Non-credible Apology. A non-credible apology is a SIGNAL for enemy action. 


People Spend 1 Billion dollars on D&D even if the quality is not as good as the other 3rd party publishers. 

  • https://investor.hasbro.com/static-files/82d54a01-a7b3-4d13-885e-b01a526b75dc
Wizards of the Coast and Digital Gaming segment net revenues decreased 2% in the first nine months of 2022 to $986.1 million from $1,008.7 million in the first nine months of 2021 and included the impact of an unfavorable $19.9 million foreign currency translation. Absent the impact of foreign currency exchange, Wizards of the Coast and Digital Gaming Segment net revenues were relatively flat.


  • 1B is up for grabs (IT WILL GROW to 4B). WHY: 
  • the underdeveloped 0.2B Digital Gaming will now have to Contend with the DIGITAL GAMING OF ORC. Digital Gaming is not evil - its just a thing - but it does make it that smaller publishers like Game in the Brain have an easier time entering and participating in the market.  with VTTs possibly being threated by OGL 2.0  would have a harder time implementing licenses (something the OGL 1.0a was fixing and thus loses initiative). 
    • Digital is the most lucrative future and has the lowest operating cost - imagine apps that allow you to make books and edit them quickly as sections and chapters are easily Consolidated for Print or Arranged in Web for ease of Play. IMAGINE MENME with its promise to update as the SCIENCE updates - struggling with MS WORD to update everything using an APP to update all the SETTING materials and RULES as we discover new things. 
      • Example. We discovered the exoplanets in Alpha Centauri - oh ok Menme will update to reflect that by just affecting 1 set of text and pressing a few buttons to cascade the changes in all the linked materials. 
    • Digitial with GODOT, Frappe.io, etc... Open Source platforms and games generating platforms will rely on ORC to avoid the LEGAL licensing issues. 
  • DIGITAL allows for ORGANIZED PLAY. the problem before with Organized Play (which is very popular here in the Philippines ) is the need for Consensus. The Philippines relied on Authority to build consensus - but now DIGITAL means the people who used to do Organized Play can set up their own living World - and get Consensus. 
    • ORGANIZED play means my game matters to not just my friends - but a LARGER GROUP. my actions in this 1 game affects 10 other groups. DIGITAL creates the medium by which CHANGES in the LORE/SETTING and rules can be easily cascaded. 
    • ORGANIZED play is one of the most powerful tools of Evangelization here in the Philippines. if You have organization skills and storytelling skills - then you will hold these events without any permission with anyone but the END USERS. ORGANIZED play becomes a REAL PROFESSION with a career track that scales as the number of groups managed scales up - a full-time job with management track - how people make money just running games. 
    • Digital Tools VISUALIZATION tools like GODOT or Platforms like Frappe.io for rules and documentation. 
  • Smaller Publishers with great Customer Support hopefully thrive - because we want people responsive to our needs thrive - not a Large Corporations who can twist our arm are the ones who own the market. 
  • If 1B/which will be 4B in 4-10 years is broken up to the ORCs that means job security as more people making content and tools. the PIE will GROW and every piece of the Pie will grow. With AI and Better tools - the artist and writers we want to support can do and make more
  • IF the community is complacent - the ability to make a living with organized play of massive scales of players where they KEEP ALL THE PROFITS (TO GROW) is at stake. 4B is at stake. 4B that is made up of many 3rd Party Publishers etc... 
  • Note that we are only looking at America's consumption of this in the analysis. As developing nations develop and the 5+ billion have a middle class - this 4B becomes 40B in 20 years (in all the languages and cultures). Africans, Indians, South-east-asians, and Chinese playing Organized Play would have staggering amounts. (One of the reasons I learned mandarin was to be able to Run trpgs in Mandarin). 
*Why will it grow to 4B. Because ORGANIZED PLAY and DIGITAL will make Players start spending, and not just the GM. I have friends who play in 4-6 games a week, while GMS can only handle 0.5-1 game per week. now Players can PLAY and consume Organized Play they way they BINGE watch their favorite media. 

IT'S A SERVICE. I have a long complaint that people still see Manufacturing as an indicator of a successful economy. SERVICE is the most democratic source of Gross Domestic Product - it relies more on the People organizing than a Capitalist with MONEY to throw their weight around and manipulate the gov't and laws. Service Economy means it GROWS as you put retraining, education, and QUALITY of LIFE improvements in your economy. it can be better if your metric is quality of life - not kill count/dick-measuring vanity metrics. TRPGs - organized play and digital development are services.  

More Financial Stuff

  • https://investor.hasbro.com/financial-information 
  • https://investor.hasbro.com/news-releases/news-release-details/hasbro-reports-third-quarter-financial-results 

My cynical side has come to 2 conclusions.

  • A previous conclusion I've had in the past year is that: There is no real innovation - just new ways of exploitation in most large corporations. 
  • Now reading this and all other like this: Going Public to have HUGE investments and Unrealistic Returns is an extension of my previous one. This time - Going Public is just a means to have a lot of CAPITAL to buy out competition in order to monopolize the market. A combination of HIGH UNREALISTIC RETURNS and no creativity and innovation means - the standard play is just to buy out the competition or twist the arm of the customers. 

Wednesday, January 11, 2023

While I edit the 2-Parsecs from Sol, nicco is working on the Blender Ship Builder Template File

 We have made an Adventure Template. A standardized way to present System Information based on Lessons learned from other systems and the insight from seth skorkowskies videos of typical problems in creating adventures. 

Ongoing is the Ship Builder and the Space Encounters and Combat. I was doing this while Nicco was finishing 2-parsec's initial draft. Now that he was done with the first draft, I'm now editing it and its going to take 2-3 weeks of 5-8 hours per week - after work and after my duties. A long way before I can do this as full-time thing and the latest news about the OGL 1.1 has many people doing this as full time - and I hope to do that as well. 

  1. Adventure Template - 2-Parsec  - designing the layout and Information to prioritize. Based on the analysis of what is the information we need to prep for a game and what would make it easier. 
    1. Editing 2-Parsec - fixing the Headers, Styles, and the Layouting as I had to remove HSC 1110 and replace it with Luhman 16AB and relayout the data and make many adjustments. F*CKING companion mode lolz - I come from Libreoffice and Google Docs. If we do well we will invest in better layouting Tools like more PC ram and screens for Google Docs
  2. Ship Building File Template. (cannot be released because it has the Kitbashes models we bought, we can only release the Kitbash parts we made ourselves; we can make the "Joined Models"). 
    1. Asset Browser will contain the 
      1. Materials
      2. Geomtery Nodes
      3. Kitbash parts
      4. MAP (internal) Assets
    2. Ship Procedural generator - to break any hesitation and idea block and just generate a ship with the general profile and shape. 
    3. MAPs. Ships will have maps. 
    4. Ship Building Workflow Design. Allocation of Time 
      1. 1-5% Making it Fit the DTONS budget and Dton Specification. 
      2. 60-70% Kit Bashing the Ship. 
      3. 20-25% Making the MAP 

Goals are that we produce the ships quickly. ideally an hour with a Map and its Stats ready. 
of course, it takes 1-2 hours to assemble a scene for rendering in EEVEE (meaning the parts are all made already). 

MNEME will make sure GMs can create scene set pieces in blender quickly. If we grow I have an idea of using either Frappe.io or GODOT to automate this further. 

Flipped Normals are a Feature and not a BUG if you are modeling Internal parts. 

Tuesday, January 10, 2023

Open Game Compatibility. Symbols to say These products are compatible.

trying to make a Logo for OPEN Sci-Fi Table top RPG Compatible. 

The next step is all the OGL to organize themselves and hopefully, Publishing Platforms allow for these categorizations. 

Saturday, January 7, 2023

Impact of Migrating from OGL 1.0a to Creative Commons

 While Ryan Dancey says Hasbro Cannot Deauthorize OGL reviewing the analysis of The Rules Lawyer I don't that is true. And that's why WOTC/HASBRO agreed to Ryan Danceys Terms in the first place. 

On the matter of the De-Authorization. Earlier in the document it's clear they can change the terms. So OGL 1.1 

Alan L. Bushlow in 8:20 second mark is, explains the consideration of Perpetuating the Game people get in consideration/exchange for using the material. In basic contract law - as part of any Biz operations knowledge - particularly the rules regarding considerations. 

DeAuthorizing was discussed in 14:30 - "Can you deauthorize? Because to de-authorize is an internal contradiction the clause as they already mentioned, you can just use a different authorized document: a tautological Loop

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorised version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
Its a Tautological Loop because - You cannot De-Authorize this VERSION, because once you do Then THEY CANNOT MAKE a NEW SET OF TERMS. Once you deauthorize it's like there was never a document to begin with. So "We have no existing terms and conditions. 

In 2004, Wizards of the Coast addressed what would occur if the license was changed – the OGL "already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway".[6]

The thing about the contract and having said this MUCH earlier like in 2004 means that as a Living document - These terms will not be changed.  

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
What does it mean to Open GAMING? 

The thing is, THERE IS STILL AN OUT - de authorizing or rendering OGL 1.0a NILL means MNEME and many of the other OGL content is orphaned. We STILL OWN our works: we cannot refer to Traveller or D&D. 

ITS NOT ALL BAD. my obsession with Rewriting the RULES to be more intuitive and streamlined is helping create the foundation for an Open source system. I know I'm not the only one who's been working to make OPEN SOURCE GAMING  but its time to band together. 

When they are talking about Digital Material - and I'm exposed to Frappe.io  because it was the Low Code platform ERPnext was built on.  We're going to make not just Open Gaming tools but make them creative commons. 

My Favorite thing about Open Source is that the PEOPLE WHO BUILT IT get the credit. Even if Game in the Brains material copied by others - the way we improve and add to it is the brand. 

I need a Plan to Transition - basically DE-listing my stuff from OGL 1.0a in the future. if things were not already COMPLICATED it gets even more Complicated. 

Friday, January 6, 2023

The stats of missiles - volume and amount per dton


  1. They dont need fins because there is no atmosphere. 
  2. They need maneuvering thrusters, typically with leverage to the center of mass. The center of mass. 
  3. The missiles are: 
    1. small 1.5m x .15m
    2. medium 2m x .2m
    3. large 3m x .3m
    4. very large 5m x .5m 
  4. the DeltaV is % so a Ship with 50% of its volume in fuel has as much delta-V as a similar vessel if they are the same Efficiency. For the Mneme missiles have 50-60% fuel. 10% hull and shielding. 20% engine. 20% Payload. 25kms in TL 9/12 (9 is CE and 12 is Mneme Tech Level). 
  5. Missiles can be Liquid FUEL and thus reusable - aka Probes and Drones. 
  6. Missiles with SOLID FUEL are not reusable but have 3-10x the delta V. 75-250kms
  7. Did you see how many SMALL missiles can fit in 1 dton? FULLY filled it can fit actually 310 but there is supposed to be some allowance per dton!?

Is this procrastinating? Maybe, I don't really know. 

The: So What! Test

I was guessing about the missiles and the weapons. Now I have models to see if they fit. Blender tells me the volume and I can just get the dtons. Even if I give allowances for access. 

I wanted to stat the missiles. Just HMG 12mm, Rotary 20mm, small medium and large missiles are enough for the scenario.  I didn't know where to start. 

Now I have a lot of questions that I need to answer. Like missile Rate of Fire. if they all have the same delta V whats the advantage of getting bigger missiles? 

Now I'm able to think of an Expanse-like Encounter, one with Pirates have a 50/50 chance getting a Merchant Trader.  

Ship to Model and Convert to a Space Ship Equivalent: French Submarine Cruiser Surcouf


from Miguel Alfonsos Post. 

I'll save this here - stuff to model - convert it into a space ship in the future. 

  1. Use GIMP to put the dimensions(length and Height) on the side view. 
  2. have a GUESS of the front view
  3. 290dton ship (4,000dt divided by 15 cubic meters per dton)
  4. have a delta V budget. 

Surcouf FRA.jpg
Surcouf c. 1935
NamesakeRobert Surcouf
Ordered4 August 1926
BuilderCherbourg Arsenal
Laid down1 July 1927
Launched18 November 1929
Commissioned16 April 1934
In service1934–1942
IdentificationPennant number: N N 3
Honors and
Resistance Medal with rosette
FateDisappeared, 18 February 1942
General characteristics
TypeCruiser submarine
  • 3,250 long tons (3,300 t) (surfaced)
  • 4,304 long tons (4,373 t) (submerged)
  • 2,880 long tons (2,930 t) (dead)
Length110 m (361 ft)
Beam9 m (29 ft 6 in)
Draft7.25 m (23 ft 9 in)
Installed power
  • 7,600 hp (5,700 kW) (surfaced)
  • 3,400 hp (2,500 kW) (submerged)
  • 18.5 knots (34.3 km/h; 21.3 mph) (surfaced)
  • 10 kn (19 km/h; 12 mph) (submerged)
  • Surfaced:
  • 18,500 km (10,000 nmi; 11,500 mi) at 10 kn (19 km/h; 12 mph)
  • 12,600 km (6,800 nmi; 7,800 mi) at 13.5 kn (25.0 km/h; 15.5 mph)
  • Submerged:
  • 130 km (70 nmi; 81 mi) at 4.5 kn (8.3 km/h; 5.2 mph)
  • 110 km (59 nmi; 68 mi) at 5 kn (9.3 km/h; 5.8 mph)
Endurance90 days
Test depth80 m (260 ft)
Boats & landing
craft carried
2 × motorboats in watertight deck well
Capacity280 long tons (280 t)
Complement8 officers and 110 men
Aircraft carried1 × Besson MB.411 floatplane
Aviation facilitiesHangar

Wednesday, January 4, 2023

Expanse Combat Inspiration - for Mneme.

Mneme Space Combat is trying to make it that a GM can run these kinds of combat. Point Defense Rotary Cannons of 20mm, Ship launching as many missiles either with a mass Driver to add delta V or "Dead" launches with what ever delta-V the ship has. 

Like the best Missile Launcher is a TAIL mass driver so the launching of a Missile can add more delta-V! Or Open a Bay of several Dtons (12/dton) of 3000x30mm missiles or 5000x50mm missiles that have a deltaV of 3-7kms. 

Also the rules don't get in the way of the Narrative. Ideally more intuitive than the current one. 

  1. Major Set back. What I thought was a Good Idea WAS DUMB when I put it in a spreadsheet. The stats of the Components. I have to rewrite several pages. I don't know how often you have an experience when it was a great idea at first then you start doing the math and its terrible. 
  2. I also figured out a way to Allow CE ships without MNEME to be used. I just don't know how to organize the Chapter and Information. So I have a set of rules that works with CE and MNEME - how do I execute it without making the reader confused? 
    1. (reminds me of my Job as I'm figuring out how to make our Production start using ERPnexts Manufacturing module by using dummy data, we don't need to get all the parts working 100% it just needs to be BETTER THAN CURRENT SYSTEM. if its 1% better {more orderly} and the end user Likes it OR even if its 100% better {less steps} but the end user doesn't like it) 
  3. I know I need a week or two to STEW these ideas. Like my brain pondering it and several filled notebooks of scribles. I wish I was smarter but being the "Discount Director" means settling with my mediocre stats and the time it takes. 
  4. I had to make a JUMP tender or carrier ship (5000dtons - as big as a . just to check if the system broke down. it did)


  1. DISTANCES. distances are determined by the total effective of the Crew and their Tools (Sensors). I'm setting them around multipliers or fractions of Light Seconds (299k Km). 
  2. Simple Procedure which I hope I simplified it enough: 
    1. INTERCEPT. this key concept that means "are they going to be close enough to affect each other). The GM, assuming perfect information, states the RELATIVE vectors - it can be as simple as You guys will be Intercepting in 1km to 30K km in a couple of days or hours. the GM doesn't have to do the MATH so much. He just has to set the 2 KEY information: Relative Speeds and Time to Intercept. (I can make a simple 2d6 table that a GM who doesn't want to think too hard to use).
  3. If there is an INTERCEPT course and the Opposing ship has MORE deltaV reserve then - there will be an encounter UNLESS: they play chicken about their delta-V. Which one of them can burn enough delta-V before they run out of it to find safe haven and refuel. A tiny ship with 25kms vs a Ship with 4kms  or a ship with a lot of missiles with 7-10kms. The outcome is inevitable. 
  4. GM works back the Hour before intercept. Because there are around 4 turns before intercept and since a turn is 1000 seconds its easy to multiple the KMs by 1000.   

Monday, January 2, 2023

Thank you for your Patronage! Dec 18 to 31 of 2022

Year End Statistics
  1. 4 people who got 3 of our Products
  2. 26 people who got 2 of our products
  3. total of 172 unique customers. Basically, 172 may be aware of the existence of Mneme. 
  4. Earnings are 417 USD for 2022. Much better than the 113 USD earned in 2021 with Mneme Variant Combat System. 

I hope for a similar performance gain of 4x for 1600 for 2023. I hope the ships and the space Stations both the Blender Models, The Renders, the Scenarios and the Spreadsheets will help the Users translate to 4,000usd in earnings. which is 1/10 of our way towards making this possibly a full-time job. 

(4,000 usd earnings is still below the Tax Threshold in the Philippines - which is about 5,000usd per year of earnings. I still don't need to pay taxes lolz. but in the Philippines, the BIR intentionally is ambiguous about it as I learned being part of an NGO non-stock corporation a Condominium Corporation). 

I'll be happy to settle with any GAIN, honestly - I doubt Delta-V spreadsheets, World Generators, and Orbital period spreadsheet is going to be as Enticing as the other things the Cepheus Engine publishers are making. 

Of course, We are working on an OPEN Setting - by open the Setting, will be released under Creative Commons, you can add your spin to it and download the copy and make your own world-building edits OR just use it as is. It will come with its own spreadsheet of World Building Calculations and Assumptions - like the cost of Orbital Tonnage, Launches, and Economic Assumptions needed to flesh out the world and make the economic forces make sense (You want it that you're applying some critical thought - Occams razor in breaking down what Forces the PCs want to mess with). 

Nicco and I would enjoy making Space Stations, Planets, Renders of Flight plans, Combat Scenarios, and Commercial Scenarios!  (CASE STUDIES!!! one of my sources of inspiration is reading biz articles - a discussion I have with my wife - right now she's enjoying Billions). I believe a TRPG will satisfy the jaded showgoer who wants more out of their entertainment. Mneme provides the infrastructure - the force Multiplier for the GM to come up with adventures for the jaded audience who can accept the compromises of a GM's limitation. 

Commercial Scenarios from ME - someone who had to deal with Gov't and Corporation corruption because I come from a 3rd world and regale my Friends with new outrageous forms of fleecing the public BUT the same me who is inspired by Louis Rossman and the Open Source and Futo guys fighting these forces. Imagining Stockdale paradox - the amount of Middle Fingers PCs are going to give to those who seek to exploit everyone and what it's going to cost. (sorry I love finding out how each governt and mega corp abuses its people because its in a TRPG can you have a Semi-Power fantasy of sticking it to them, even if overwhelming odds. I'm not after kicking the ass of Gods and Dragons, but forces far above human comprehension - pretty much Cthulhu-level Elder gods of Human self-destructive tendency). the Metal-ness of dealing with such forces, with SpaceShips and FTL! 😅 

Our Blender, Spreadsheets, amateur scripting*, and Science Consulting (Planetary physicist like Pecier Decierdo) resources and abilities would translate to a tiny Niche. Until someone who can figure all this out better than me - and the gamers who watch Anton Petrov, Scott Manley, Real engineering, Elina Charatsidou, Kurzgesagt etc... may find adventures written this way. 

Mneme World Generator with Currently 82 sales means there are at least 82 people interested in it willing to take a risk (Unless they are the type of took advantage of the Previews that show the Entire product - no buyers regret hopefully) . If I go by these channels' average viewership I think there are a GROWING number of people who want harder scifi that a TINY bit would be into TRPGs. (My analysis would point to a growing amount its just that I have to be conservative about the likeliness of people getting into TRPGs and of course my writing's ability to draw attention)

Hopefully the blender Models included and the ability to RENDER and customize their ships and space stations entice people to try it out even if it risks being idle in their shelf. I might not be as engaging as a writer but yeah people can appreciate a good 3d model and the ability to make it their own. 

*its affordable because its us doing it. I sit in a board of IT company for my parents (i don't get anything from this you can say this is one of the many non-profits I do like ERPnext DIY, teaching ojts, and being on the board of the Condo corp). software development costs in the Philippines is a 40,000-100,000 usd gamble. Making it a spreadsheet and feedback will give an idea of what people will need - and when we have that and we do meet our earning goals we can afford to Study and Train people in GODOT and do it all in GODOT. 

UPDATE proper. 

My delays are disappointing, but this is a part time gig. Anyway its so close to finish now. So Nicco and I can’t meet over the holiday week after Dec 23 because of all the obligations that was part of it. We're meeting tonight anyway. 

My main problem is when I think I’m finished, it takes me 2-3 weeks to figure out I’ve made a serious mistake. 

  1. Sample Test Scenario. yeah, I have to dry-run the rules. I have the sample ships. I just need to dry-run a scenario. I will start with the rules as written. Then proceed to make adjustments when the rules make it more difficult, and my experience with many other game systems and process improvement gives me options I will need to test out. I’ll have a session with Nicco where whe will go through the combat and Scenarios. 
    1. Scenarios - noncombat operations challenges on a ship. Like Ship Watches/Shifts, who detect the problems the ship will encounter. In hard sci-fi the problem is there it just gets more visible over time and its about feedback and CONTROLS (in my line of work it controls means to feedback to monitoring PDCA). 
    2. Combat - the combat scenario is not like WW2 dogfights. Some sci-fi novels get it right - where we have hours or days before the encounter. I remember the Expanse's first encounter to the mayday ship that sets off the adventure, and I remember Jack Campbel's Lost fleet combat scenarios (whichever their 10% the speed of light is an easy week of constant acceleration in Traveller Maneuver Drives) . 
    3. My benchmarks are X-33, Starship 2nd stage (the 50m ship that is roughly 170dtons). My stats should be a KNOWN difference from these performances. The way I know how a 10ft container is 15 cubic meters of volume - is the basis of my Dtons. Particularly I want to mention that the stats of the Starship with its 1200 tons of MethLOX fuel is conflicting with my calculations of how much volume it should take. 
    4. sounds like a two-week thing. If I can't think of anything I'll just run: F*Ck around and find out a method to keep it just a week. 
  2. After the test scenario, I have to write up my experience. And write up and rewrite the rules. My problem is usually mentally organizing the rules, and often REFERENCING the rules. Using hyperlinks to make sure everyone finds everything. 
  3. My limited scope is enough for the scenarios in 2-Parsec, i should take about a week to write it all up for Nicco to edit and see if I missed anything. (3rd week of Jan fingers crossed)
  4. Nicco will provide some needed follow-up Visuals as I want to make sure people get visual aids to key concepts. 
  5. Then talking to Arjuna of Arj's Game Room if he has everything he needs to run a Cepheus Engine scenario. I want it as easy as possible, Like Seth Skarkowsky probably making a bunch of Reference material to help him figure it all out (and including it). 
  6. With Visuals, Layouting, and Editing taken care of We Upload and will follow up with the Models. So people who Bought Mneme World Generator get treated with the 2-Parsec Adventure and we raise it to 13usd - to compensate for the cost of the work we put in from August to January lolz. There will be the ship-building spreadsheet. 
  7. A month later the PWYW of 2-Parsec featuring just 1 system at the same time the ?$?   Of the Stand Alone 2-Parsec. The Stand Alone will have more models and art and blender models of ships and more space stations that will be encountered in the adventure. 
  8. To follow are:
    1. PSEUDO Delta-V map as I struggle to figure it out. I will have ESCAPE velocity spreadsheet calculator developed and my best attempt at Gravitational Sphere of Influence calculations. 
    2. ORBITAL Period - a column to this Delta V budget per Gravity Well spreadsheet. It will say how much time it takes to orbit in this period, and how long the journey would take. (things I will need to budget if we do well: Star System Builder, Delta V map calculator, Hohmman Transfer Travel Calculator and all the Blender Models are imported so Gamers can just use the a GODOT made engine to visualize the science)
    3. SCENARIOS - months long or Years long journey can have Encounter Tables or Ship Tables. We will create tables and spreadsheets that generate scenarios  for the GM. As well as discuss when it is appropriate - if the audience is a FAN of the Martian, Project Hail Mary, Seveneves, Delta-V (Daniel Suarez) then we will give a Simple adventure structure to replicate these. I do admit its not - MURDER-hobo-ing but if the GM can pepper the stakes, scope, scale, costs and payoffs as they frame the Adventure of the PCs it can be just as engaging and maybe find a new group of people who will like the Martian, Project Hail Mary etc… (but thats like long odds if your sober about your GMing skills). 
    4. TL6.5/08 Ships like the X-33 (if was successful) and Starship (assuming success) to the “present day” of 2300 and TL 9/12. Because the PCs will encounter 300 years of ships - because of the OPEN repair movement and the energy it takes to fix things - PCs encountering 300-year-old bodies that have been refurbished so many times would be common place. Seeing the BURAN and challenger shuttles “Sold off” and refurbished by a Tech Start up in the 2050s in this alternate reality - and that developing world start-ups also started using those designed since their IP is not controlled anymore.
    5. MNEME SHIPS! (March-April) the most polished version you will find after 2-Parsec add-on and stand-alone! Feb. We will release a PWYW version without the Blender Models and first Version of the Spreadsheet. The latest version of the spreadsheet will in the Paid version.   Hopefully, we earn x4-x10 as World Generator because its a much larger Market Share and our Fellow Cepheus Engine publishers would take our Spreadsheet and Set up their OWN SHIP BUILDING system to include in their products since - we kinda made all our stuff Creative Commons. Or else MNEME will be the only one with a Shipbuilding Spreadsheet. 
    6. MNEME Equipment (April May) - we plan a ROLLING release. starting with probably 2usd and increasing the cost for every Batch of Equipment we will model (every 200 hours of LABOR we put into it). We WILL MODEL the equipment in BLENDER and create rendered images. probably increasing the cost every month as we add 100 hours of modeled equipment. 
      1. VEHICLES, MECHS, and SUITS are all going to be using the same Spreadsheet and Nicco and I will make 3d models for all these - FYI I graduated Multi Media Arts - Nicco and I had a friendly rivalry back in college regarding our art styles - re-igniting that and making great Products is pretty much how i do things (My brother and I were always helping each other and competing to be the best GM. The way Joben and I would break down another GMs style to hack the favorite parts for our own style. Unapologetic Borrowers and Learners - you have a Nice technique there... shame if you couldn't share it and let us make our own spin on it)  
      2. Speed modeling and having Ready Scifi Scene Templates - don't worry We will make videos of how we do it so Anyone Can do it. I always imagined someone who just graduated or in college with this dream just like us getting our stuff and making their own - building their own Worlds. If a washed-up artist who had to give up his dreams can do it, anyone can do it 😅 
      3. PWYW on the pure pdf - no models and early draft to the spreadsheet. 

Perspective in Risk

Fail Rate of 2022 launches. Around 3% fail rate of Launches of 2022 had a failure and 6% in 2021. This should be some helpful mental imagery of Early TL 8.5/11 Jump Tech. As we shift from TL6.5/08 to TL 7/09 - its in TL7 where we have a better than 90% success chance. We are looking at AIRplane reliability levels of 99.998 chance of success and safety.  TL 7/09 the next decade of 2030, as more Commercial space corporations go online we will see the climbing reliability numbers until people take it for granted. Probably in late 19C when flight was emerging technology there was a huge fail chance. And in the Age of SAIL the % chance of ships being Lost was something people had to accept for hundreds of years. With tens of Billions of people, the idea of TL 8/10 to TL 8.5/11 JUMP would always have people who have no choice but to take those risks. 
Fail Rate of 2022 launches  2021 Fail Rate


3rd world operation that hopefully would allow both Nicco and I to earn as much as a "poor" which would be enough for our families.