Thursday, February 29, 2024

100DT Tender Map, Tokens and Animation

 



So Nicco is working on the Tokens, Maps (of the Habitat), and Animation. We had to do the animation to illustrate how it's supposed to work and be used. As you can see in the previous pictures the Nacells allow the Tender to maneuver and orient its cargo. The huge clamp is necessary - you can't just have TINY fixed mounts and handle something so EXPENSIVE and valuable. I come from construction and manufacturing - material handling and logistics is a fascination of mine and I'd be embarrassed if I didn't apply my knowledge. 

Do you think people will want a Book detailing a 1-10 million DTON habitat for 10,000-100,000 people?

 Huge habitats are mass-produced to orbit new resource extraction hubs. Designed to be self-sustaining for centuries and can serve refugees and mass migrations. When you mine Jupiter - a world 300x the mass of earth with Jovian Forges: Tethers that Skim and plunge into the surface of Gas Worlds - to extract materials and resources - you are mining more resources than ever imaginable on a Terrestrial world.  The ability to produce Habitats that are effectively cities and industries - industries producing small self-contained worlds. 

Nicco and I, with the freelancers who like our projects - can make such a project. We just dont know if there is a market for it since it takes someone who is into economics, demographics, logistics, with 3D modeling and Design, and who can detail such worlds. 


Wednesday, February 21, 2024

Progress Update: Tender 100DT and Habitat Ring 200DT. Courier STL and 3mf files uploaded

An update. That's a 200DT ring and a 100DT tender. 200DT ring is like a motor home for the higher TLs when the incomes of the characters are greater. 

In earlier TLs like 2050s such a habitat is only owned by states.  

The internal ring is the one moving as well as the passageway that goes into the ring.

with a Stationary area - it allows for storage, docking station, as well as counter-balancing infrastructure. 

The system - ring and tenders are designed to be flexible. Ideally they slow down the spin and gravity on points of transition so that people do not suffer from the vertico too badly. 





some corrections. The passage tubes will be moved away from the non-moving core. The tube will be spinning along with the inner internal section. 
The outer and center is non-rotating. 



Some cases this is the ideal mode of travel. In some its what you see above.


The rings are modular. There are templates and standard designs that allow for expansion. We will have rules for less Thrust-1 when moving much larger objects. 
with drugs and inner-ear corrective modifications (like glasses for the inner ear, earphones that mitigate the nausea as well as surgery and smart prosthetics/cybernetics)


https://www.artificial-gravity.com/sw/SpinCalc/
the Courier's 3mf and STL files are uploaded. You can get it in the Onedrive Folder that comes with the Mneme Space combat purchase (I hope you bookmark it, because prototypes and our other drafts that didnt make the cut is there for your own use if you still want it). 

Charles Jamer C. Pangindian is working on the Resin Files Folio: https://charlesjamerpangin2.wixsite.com/plight
Christian Tormes is working on the FDM files 

Their contact details for commissions will be included in the folder. 

This is by 




a hole for the stand.


Tuesday, February 13, 2024

Progress Update: Stl to 3mf, Tender and Ring, Ship Design mechanics

  1.  we cannot make the scale proportional or its going to be too big. So what happens is there is a RESIN and FDM file of each model and they start at 10DT (with 15mm for resin). for every Increase of size, we make a smaller increase or else we wont have space for the 5,000 or 2M dton assets. We will be using STL and 3mf
  2. We are going through revisions of the Tender: It has to be able to PULL or PUSH a ring. the ring typically has its spinning happening in a housing so that moving counterweights can counteract the Tennis Racket Effect.  It has to be spinning in the housing for so many other reasons and the space within the ring as docking and storage and farms. We have this concept called the "Ox Neck" the kind of structure you need the tender to have to Push or Pull a more massive object. 
  3. Wings of Honneamis - my research on Real world rockets and that the Ship design system allows for the recreation of the Early and Current Space race is key so that in settings where people are reconstructing lost technology and alternate technologies. Example the space race in Wings of Honneamis. 
  4. Scale
    1. 1 million seconds is 11 days
    2. 1 billion seconds is 32 years. 
    3. With environmental tech earth can hold tens of billions
    4. jupiter has the resources of thousands of earths - the habitat you see of 700m diameters could be 1 of millions. The economic activity producing Graphene superstructures for Rings and Space-elevators and Inertia Tethers (all are graphene based tethers used for the largest mega structures) could produce hundreds or thousands kilometers of such an earth day. (using a Bishops' Ring to create the day and night cycle)
    5. What is a Trillion Humans? check out Island Evolution Theory -imagine Sol with a Trillion humans spread out. 




34 million cubic meteres or about 2 million dtons. 





Friday, February 9, 2024

Mneme Ship Design - Part of Space Combat

Organizing all these notes so that I can make ships using a DTON bill of materials system is going to mean I have researched all the ships and found the best way to recreate these ships. 

Then I have to create tools and show how to calculate: Delta-V budget using ISP, Flow-rate, Thrust, and loaded Mass. With boosters which uses the Rocket Equation, I have to create the formulas  to be accessible.  

TLs work differently in Mneme

ProgramCountryMilestoneDateRocket (TL)Spacecraft (TL)
Sputnik 1USSRFirst artificial satelliteOct 4, 1957R-7 (TL 5)Sputnik 1 (TL 6)
Vanguard 1USAFirst US satelliteMar 17, 1958Vanguard (TL 5)Vanguard 1 (TL 6)
Vostok 1USSRFirst human in spaceApr 12, 1961Vostok-K (TL 6)Vostok 1 (TL 7)
Project MercuryUSAFirst US human in spaceMay 5, 1961Redstone (TL 5)Mercury-Redstone 3 (TL 7)
Apollo 11USAFirst moon landingJul 20, 1969Saturn V (TL 7)Apollo 11 Command Module (TL 9), Lunar Module (TL 8)
N1/L3USSRLunar flyby attempt, never reached moonJul 3, 1974N1 (TL 8)L3 (TL 9)
Mir-ApolloUSSR/USAFirst docking of Soviet and US spacecraftJun 29, 1995Soyuz-TM (TL 6)Mir (TL 7), Apollo-Soyuz Test Project (TL 7)
International Space Station (ISS)MultipleCurrently in operationNov 20, 1998Various (Soyuz, Space Shuttle, etc.)ISS (TL 8)
Tiangong ProgramChinaCurrently in operationApr 29, 2021Long March 5B (TL 7)Tiangong space station (TL 8)
Commercial Destinations in LEOPrivateVarious milestones reached2001-presentVariousSpaceX Crew Dragon (TL 8), Blue Origin New Shepard (TL 7)
Artemis ProgramUSAGoal: return humans to the Moon by 2025Dec 11, 2022Space Launch System (TL 8)Orion spacecraft (TL 9), Lunar Gateway (TL 8)

Delta-V calucations: there are two ways to calculate Delta-V. 
1) Acceleration * Time. This is mostly accurate if it were an electric car in an atmosphere with no air resistance, since there is very little mass difference when it uses up power from its batteries. 
2) Rocket equation: ISP * Gravity * Log (Initial or loaded Mass / Final or empty Mass). I never use logarithms in my work and at least AI can help me review concepts I never use. (Sadly if my work was physics based, then I would need practice for my basic EQ and thats harder to practice with an AI.) 

Rocket Equation for Every Stage added up will make the final Delta-V. 

Surface Area to Volume Ratio.  that some shapes have a particular Volume to Surface Area relationships, as well as a relationship to the longest dimension. This came into play when we were creating the STL files for Resin printing of Mneme Space Combat

a 10DT ship, 1/10 of a Scout is roughly 1/2 in leongth as the 100DT scout. While a Ship with 2x the volume (100DT to 200DT) will have about 25% more length. 

Tuesday, February 6, 2024

Designing the Mneme Ship Builder - Challenges

Mneme Ship builder has a key criteria for its design: I have to be able to create ships of the Space Race and present day (2024) with the system. At least close enough to the key ship Benchmarks: Apollo V space program, Space Shuttle Program, the Buran-Energia, the Soyuz, and the Space X Falcon rockets and its competitors, China and India.

Mneme Tech Level Table

1) Gravitic-Less: No artificial Gravity unless its through Acceleration and Spin. 
2) No Reactionless Drives. No infinit Delta-V aka the power to destroy planets that a gov’t can create. 
3) Ability to retell the space race and the incremental improvements that is achieved decade by decade until the cost per ton is a reasonable magnitude from that of air flight. if Air freight is about 2,000 usd per ton. then a Ton to Low Earth orbit is 200,000 usd. and then after Low-Earth-Orbit, the cost per tun is much lower since the gravity is much lower. The prices are aligned to Delta-V cost x Metric Tons. 
As well as the ability to give a demographic rate of growth to permanent space habitation. People spending decades of their lives working off-earth, even if they retire on earth. 
4) There has to be a tool for this. A web-based app, and HTML and JS file .

Challenges

  1. Using the Specifications of the Ships in the following Programs:  Sputnik (1957), Apollo Programs - Saturn V rockets 1960-1973Space Shuttle Program 1972-1986 using the RS-25 rockets and the Solid Rocket BoostersShuttle-Mir Program 1993-1998 featuring the Soyuz Spacecraft and Soyuz RocketJupiter Rocket Family (2000s never really happened) and documenting the Chinese and Indian rockets and the competition of Space X. Using simulations if using "Simple Rockets 2" to make up for the 
  2. Relearning my Physics and Math after this long break. At least I have AI to help me organize my research and thoughts. Particularly helping communicate the concepts.  Delta-V calculation, Engine's Impulse, Rocket Equation, Escape Velocity calculations,   
  3. modeling each ship according to their TL increments. And building these into the Tech level mechanics. 
  4. Having staff that will help me program this while I try to maintain my current commitments: finishing all the CE SRD ships and creating HTML-JS tools to make Mneme World Generator, Ship Designer, Vehicle Designer and Character generator. 
Few would care, but this would give the foundational elements for the person to understand current rocket and space program challenges.