Friday, March 24, 2023

Discussions with the AI. as I use Chat GPT and learning the many many ways I can use it and process information.


Remember when you used to Google something before answering, and it became muscle memory?

Now, imagine running queries through multiple AI systems like BARD, GPT-4, and perhaps even one you've trained yourself.

Imagine that the AI you've trained is always on, always listening, and you're constantly asking it if it understands the context - like teaching a child. You help it grasp nuances while learning from its observations.

Now, envision a group of individuals who have these AIs providing additional context through Augmented Reality glasses (which have their own open-source projects). Consider how different their experiences might be. They could have multiple AIs, either as different versions of the same system or as variants with distinct specializations and training.

Imagine a quality of life where uninteresting problems can be delegated to AI, and for the engaging problems, you have an AI to provide feedback and further develop your neural connections.

Envision the mastery of using AI that leads to a feedback loop, making all of your AIs smarter.

Think about the children growing up alongside these advanced systems and the advantages they have compared to their peers. Imagine the emergence of Data Billionaires - individuals so rich in insight and understanding that they achieve levels of success we've never dreamed of.


In a darker version of this reality, Insight Billionaires might use their vast knowledge and AI-assisted understanding to wield dangerous levels of power. Employing dark patterns, social engineering, and mass manipulation, they could control and destroy societies to suit their whims.

These megalomaniacs may believe they are gods among men, possessing a divine right to reshape reality as they see fit. The consequences of their actions could lead to a memetic pandemic of toxicity, powerlessness, and self-destruction, causing widespread harm.

As these individuals spread their influence, seemingly innocuous stimuli like a vision, a picture, or a phrase could trigger despair and hopelessness in those affected by their memetic control. People could easily spiral into helplessness, further cementing the power and control of these Insight Billionaires.

In this dystopian scenario, unchecked power and malicious intent would lead to widespread suffering and an erosion of the basic principles of freedom and democracy, ultimately destabilizing the very fabric of society.

Tuesday, March 21, 2023

Income per Day, as analysis of Overhead to get Output Costs

 So I need to create a table of how much it costs for a certain amount of unskilled and skilled manpower. This is important for the Technical Challenge mechanics. It is interesting, though, that while Inflation raised the cost of living - we are living in much better times.

So someone from 1800 looking at our Incomes through a filter adjusting it according to their inflation will see a Wealthy middle-middle class person earning 11.25 USD (1800 CE) per day.

While we look back into the past and see they were living in on 50usd/day, equal to our "Underclass" through the filter of our Inflation lense. 

Can you imagine the Middle-Middle class in 2100 earning about 800usd per day to our 2000 perspective? or 3,200 USD per day for those in 2200! or 12,800usd/day for middle-middle class in 2300!!!  What does a person spend on in 12,800!? A middle-middle-class person who is one of the most socially mobile would probably live in Space in a habitat. Earth would probably be the home for most of those with Universal Basic Income, only needing a fraction to have a full life compared to those in space who are close to Jovian Forges and Mining Tethers. 

Space ships at the cost of hundreds of millions when incomes are 64x that of people from the 2000s would be more accessible and become just millions. 

Monday, March 20, 2023

Game in the Brain Feb Performance

 My delays in finishing 2-Parsec is killing my visibility.  I know, of course I get sick, I have social obligations, I hurt people I have to repair and make better. So Of course I'm paying for it with delays. 

Speaking of pay, I have some residual income from the Cooperative of the company, so I got some gain I could spend. I can pay for the art and services for 2-Parsec, but What I don't have is time. 

If you noticed my frequent of posting has gone down I've taken a lot of load at work. Giving Erpnext and Pfsense and FreeCAD training almost every day. Imagine students who don't answer or say anything while I try to explain technical concepts and make technology work and demonstrate it to them. It's mentally and emotionally exhausting. Of course of the students I encounter, I have the few that do listen and that recharge me. 

As for my staff, I have a hard time and the power imbalance as the boss makes me suspect everything and be paranoid. I try to be kind and open-minded even if my danger sense is tingling; the students - with those who don't care and their indifference are more real.  I like knowing I'm not persuasive at all because it removes the layer of power as son of the owner to have a better measure of the situation. 

It is a strange thing where the indifference of the students is something I can work with and the lack of sincerity and hidden indifference of my co-workers are more problematic. One would ask "Why not exert more forceful control?" I would say - that's a tired trope, there are millions of other strategies, and we live in an era now that has an AI that I can use to explore alternative strategies with and I would use force? Anyway they're still students and I'm getting free labor - of course they are getting a Director to teach them cloud, erpnext, pfsense, project management and problem-solving - more hands-on than their professors. I had ECE students who couldn't solve this problem: I have a gpon  router, can I just connect it using a Fiber Optical Media Converter from the switch to the media converter to the gpon router?"

Some much to work with some much to help - I can and I offer the help readily its just they are so unmotivated and I have dispassionate employees who don't want to get out of the mess. So emotionally drained after training people 5-6 hours a day - recording, taking my own minutes, and demonstrating and problem-solving live in front of an audience. An audience that is mostly despondent. 

The really good students I get to work with is what I look forward to, people who will probably make some history I get to be lucky to meet.   

So with the emotional labor I will hopefully power through and finish soon. I can't say when I'll finish. Just know I'll finish and you can run a game with the material with weak areas at least mapped.  

Status update: 2-Parsec will have Mneme Variant Equipment and musings of Wealth across Eras

I am currently working on Mneme Variant Equipment, a set of mechanics I had to make because I wanted equipment templates and write ups for 2-Parsec. It attempted to solve the following problems: 

1) equipment is bulky and took up a lot of space on the page. having Equipment packages allowed me to have no layout-disrupting tables. 
2) give Players and GMS equipment packages from the guy who would plan his load out for Airsoft, for excursions, for trips abroad, and thought about it a lot. 

Of course it got me into a lot of thinking:  

Throughout history, wealth has taken on many different forms. Hunter-gatherers valued anything they could carry with them, while early farmers prized land and crops. As civilizations developed, so did the accumulation of capital and infrastructure.

Today, in 2023, wealth is often associated with material possessions such as cars, homes, appliances, and other equipment. However, with the emergence of AI and the Maker Era, this definition is rapidly changing. The rise of collectives of makers is leading to a correction of monopolistic forces and transforming material wealth.

Another area where wealth is evolving is in the field of cybernetics and healthcare. As the number of technical professionals increases and social mobility improves, cybernetics and healthcare are becoming more accessible to people who previously lacked access. This increased access is leading to people being able to perform at a high level throughout their lives and accumulate wealth as a result.
At present, the cost of repairing cybernetic enhancements or space habitats would be astronomical. However, as technology continues to advance, these costs may become more akin to repairing a car or performing expensive home repairs.

The ability to sustain human life in space indefinitely is a milestone of our mastery of the material environment. It represents a level of wealth and technological advancement that could allow us to become less dependent on Earth and more self-sufficient as a species. 

Technical Challenges

When using Technical mechanics, you will need to remember this simple formula:

Output = Materials x Capabilities x Risk.

Capabilities refer to skill, manpower, and technology level, while materials include the raw materials and equipment used in creating the output. Output refers to the product or service the PCs need or will provide to move the story forward.

Risk is determined by rolling dice and can result in success, degrees of success (including costly success), or failure, and degrees of costly failure.

When the story presents a technical challenge, technical players can use the known variables to determine the unknown variables. The game master will then assign risk to these variables, including the difficulty, consequences, and stakes of success or failure. By incorporating technical mechanics into the game, players can add depth and interest to the story while keeping the challenges and outcomes realistic.

Tuesday, March 7, 2023

Update: More Delays - Equipment and Stat Problems. Templates and Budgets

Problem Statement: 
  • The equipment in the statistic blocks (Stat blocks) are too BULKY in the layout and Messy. Its also repetitive and wasted space. Example: Of course everyone will have a Phone or Personal Comms Device. 
  • Budget System: Saying the person has X amount of Equipment in Credits and Weight. This lets anyone not have to keep track of their gear and have anything reasonable in their person. 
  • Templates. A guide of what a soldier, emergency responder, a regular person should carry. (example: someone who lives in the frontier, in a high-end space station, hiking in vacuum or thin atmosphere) 
  • Time, I should figure out a way to finish this in a Week. 

I already have a spreadsheet for Equipment. I use a spreadsheet to make sure all the stats are written in the context of alternatives and variations. To "Balance" out why people choose one option over another. 

Friday, March 3, 2023

Sky's End by Niccolo Salonga

If you follow this Blog, you will know Niccolo Salonga as the Artist of Game in the Brain. He finally launched his decades old system Sky's End. He's been working on this system back in college in 2000 and have had scores of play tests over the years. The system is a Ship of Theseus

I'm very happy he published and took that bold step. I dont know if you noticed how OPEN we are here in game in the brain given how much of our material can easily be reorganized and repurposed for others to self-publish - to get their foot out the door and to realize "Its not so bad" and to begin the learning process. 

Its pay what you want, and encouraged at 2usd

If you dont have the time to invest in 90 pages, you can try the quick starter

Have a start and grow. 
Self publishing means having a lot of blindsided. So typically its rough and needs feedback. Nicco is easy to talk to about his product and a worthwhile investment in a game that will grow. 

Game in the Brain Feb Sales 2023

1) I quit my Chinese and Work ANKI drills which occupied at least 7-20 hours a week - inevitably my 2k vocabulary will turn to crap. I realized financially since the pandemic my dream to travel to Taiwan and GuangDong for tech visits and supplier finding will not happen. I’ve been doing Chinese studies since 2011. This frees up my time for other things. Most importantly writing and editing. 

2) Editing is slow and ponderous as 50+ page adventure is slow and ponderous in MS Office. Before the next book I will research if Libreoffice is better. Every click and command takes about 1-2 seconds even on a powerful gaming computer.  I’ve only progressed 2 pages this week. I have 20 pages to fix. 

3) health is also a factor. I had to pay down my sleep debt. I think by mid march my health will be better if I reinvest all the time I lost studying Chinese to running more and moving around since I am WFH and can end up doing only 500steps in a day (as compared to 3000 pre pandemic)

4) I have some funds for commissions - and I will start polishing the art with more of my free time.

I learned our local bank doesnt play nice with PayPal, preventing me to put it in our dollar account as it converts it pesos. 

Monday, February 13, 2023

Master PDF Editor for Bookmarking PDFs that appear in Adobe Acrobat Reader and Gnome Doc Viewer

So Fantastic Heroes and Witchery is the game our GM Bob is running. 

Its free to Download in their website here 
(here is the link to the pdf) 

So it was quite a PAIN referencing the book. So I was testing out Master PDF editor in Flathub and it works. I first tried Gnome Document Viewer and the Book marks dont' carry over. 

I'm using the Free Version. 

Adobe Acrobat in IPAD

Just Left CLICK and choose "ADD BOOKMARK" and it will add. 

Sunday, February 12, 2023

Is what unites us is Jason Flynn Kemp's Cepheus Engine Compatibility-Statement License?

Basically, as I'm learning more about ORC and CC I'm realizing CSL's role in making a MARKET - the CE market allowing people to make cross-compatible products matters more than the OGL. 


Clarification: CE can never remove the OGL as part of it. BUT NON-OGL (CC-BY-SA) Game Systems and Settings can Follow Jason Flynn Kemp's CSL and be compatible. I will be removing the CE text from the Tech Levels, Redefining the Port Codes (X to A). I'll be doing all the same for the Variant Combat Rules and all moving forward. 

Mneme will be a CC-BY-SA product that will follow the CSL license for compatibility. We will avoid the Other IP. By doing this - FUTURE TRPGs can just build from the rules - not having to rewrite the expressions they don't need to change for their version.  

This is because someone was explaining to me I have to remove everything in Section 15 in the OGL 1,0a.


Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 

  1. High Guard System Reference Document Copyright © 2008, Mongoose Publishing.

  2. Mercenary System Reference Document Copyright © 2008, Mongoose Publishing.

  3. Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. 

  4. Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch

  5. System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

  6. T20 - The Traveller’s Handbook Copyright 2002, Quiklink Interactive, Inc. Traveller is a trademark of Far Future Enterprises and is used under license.

  7. Traveller System Reference Document Copyright © 2008, Mongoose Publishing.

  8. Traveller is © 2008 Mongoose Publishing. Traveller and related logos, character, names, and distinctive likenesses thereof are trademarks of Far Future Enterprises unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User.

Basically, very few of these apply to Mneme Variant rules! and what I want is really just people knowing my products work with Cepheus Engine ecosystem. Mneme relationship with CE is more important than its Relationship with Traveller.  Traveller is the BIGGEST market for SCIFI TRPG but CE and Open Source / Creative Common products like the tools Mneme team will grow in the next 20 years under OPEN GAMING. 

Realizing the CSL is the most important part- Access to people who find the tools easily compatible. 

The Cepheus Engine Compatibility-Statement License (CSL)

  1. You must state on the first page where you mention Cepheus Engine that “Cepheus Engine and Samardan Press are the trademarks of Jason "Flynn" Kemp,” and that you are not affiliated with Jason "Flynn" Kemp or Samardan Press™.

  2. If you’re using the license to commit legal fraud, you forfeit the right to continue using the license: specifically, if you are claiming compatibility with the rules of Cepheus Engine, the claim must not constitute legal fraud, or fraud in the inducement, under the laws of the State of Texas. Note that this requirement is almost impossible to violate unintentionally—it’s largely intended to keep me out of trouble, not to restrict legitimate statements of compatibility.

  3. You must comply with the terms of the OGL if the terms apply.

  4. Your cover must include the words “House Rules” or “Variant Rules” or "Alternate Cepheus Engine Universe" near the title if the document is a full, free-standing game that includes modifications. Feel free to contact the author if you wish to use a different form of disclaimer.

  5. Selling a full version of this game with your house rules incorporated into it is perfectly permissible, but you may not sell an effectively unchanged copy of the rules for money.

  6. If your document is a private house rules document, not being sold for profit or general use, you may scan and use artwork (including the cover) from the printed version, published in print under the title of Cepheus Engine Core Rules, provided that the cover contains the words “House Rules,” near the title, and that the artists are appropriately credit cross compatible.

  7. Your rights under this CSL cannot be revoked, and are perpetual unless you breach the terms of the license, in which case your rights terminate.

  8. If you comply with the above, you may state that your resource is “for use with the Cepheus Engine Core Rules”, “compatible with the core rules of Cepheus Engine” or “with the Cepheus Engine Core Rules.”

If you have questions about the license, feel free to contact the author.

Legal information

© <PUBLISH YEAR>, by <AUTHOR>. Published under a Creative Commons Attribution-ShareAlike license (CC BY-SA), version 4.0.

This book is published under a CC BY-SA license, which means that you can copy, redistribute, remix, transform, and build upon the content for any purpose, even commercially, as long as you give appropriate credit, provide a link to the license, and indicate if changes were made. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. License details:  

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Method in the Wiki of Creative Commons how to use this.


Made with Creative Commons 

Dungeon World 

Pretty much how you do it:

Copyright © 2003 <you>

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (CC-BY 4.0). A copy of this license may be found by visiting this website: (I'd include the CC banner and a QR code like this one (which happens to go to the site in question.)

You cannot HAVE A WORKABLE hard Scifi Setting without OPEN SOURCING it - there will be SO MANY CHANGES and corrections as technology advances. I'm pretty ambitious about this is its My gaming that Lead me to chose Open Source Technology for my Family Business and Advocacy (teaching open Source tech: freeCad, Erpnext, Linux, Blender etc...)- I believe its the future - an Inclusive future where the automation Will hopefully used to HELP transition people as AI will disrupt industries.

AI would probably HELP with the Version Management of this Setting as it will help identify the Changes needed in the documents when a New Technology creates all these changes.  

THe Hobby helping people enhance their Thinking Skills in a FUN WAY has always been a focus of mine. Game in the Brain - people tend to be smarter in games - and its in carrying over the Skill to more practical uses is where GITB finds itself helping in. 


Saturday, February 11, 2023

Mneme variant 1000usd is 1 credit

TLDR: Getting the audience Used to 1000usd = 1 Cr is drawing from my developing world background - where the cost of living difference is 10x as compared to a developed country. 

This reminds me of traveling to the US and a McDonald's meal in The US would be 15usd and in the Philippines at the time of 2017 it would be 5usd here at the most.

The puzzle of what to do with terribly high x10 cost of living but balance it with the 10x higher earning. Like people with computer literacy to operate accounting software being paid 20-50usd an hour while I'm training people who come from disadvantaged schools so that they operate erpnext accounting so they can be paid 2usd an hour .an accounting graduate, so I learned in the Philippines which takes 5+ years to produce and has a very low passing rate <25%

Of course the difference in opportunities are Huge. Opportunities that can pay for the cost of living in developed worlds are part of the landscape and impossible on the developing worlds. 

So the 1000Cr a spacer crewman earns can barely pay for the high cost of living on space infrastructure. But the 1% ownership of a 20MCr ship In a scifi setting if a person = 200M usd can allow them to live comfortably in a present day Tech level (TL7 in cepheus engine or TL 9 in Mneme and gurps). 

You want to retire with 200M usd and die at 100, or do you want to be near immortal with Anegathics with a struggling cost of living - having to pay for all the upkeep (all the stem cell treatment for rads) for a life in space and children that will be raised in space. 

As any developing country educated person with the dream of living developed country - this alien paradigm of living in space with 1000x cost of living vs living on earth is just like living in the US with x10 cost of living vs retiring in the Philippines with1/10 cost of living as the US and many corners to be cut (looking at all the retirees in olongapo - the former US naval base and retirees who married their "nurses" in a consensual arrangement) 

The problem now is how DO I write in a way that talks about the difference in quality of life? The difference between someone who became a spacer from earth for 40 years with anagathics, to retire on earth or Mars or venus or on a gravity well which a cheaper cost of living? 

Sparkling cities like any developed country - "Bunker-miniums" (bunker and condominiums) a scarred but recovering ecology of earth. Plastics being replaced by wood, paper, and various composites as plastic eating bacteria has gone haywire. 

A huge poor population on "Basic" who are happy and growing and the elite migrating to space like the mobile migrant peoples of many cultures - evey culture has a migrant population that has a high social mobility. So much so that they come to represent everyone and the default marketing of "average". 

Gravity bound old money are like tribal leaders "big fish in their tiny pond" but mean nothing to spacers. 

The social arrangements that sacrifice power for health and happiness in gravity bound society is alien to spacers. The way a historian will look at slavery and arranged marriage - an evil of a time and circumstance. 

I think people forget that these all still exist - slavery still exists, and very archaic forms of disempowerment exist its just that it's far from everyone.

  1. COST of living. the cost of living of a SHIP and Space faring measured in Credits. Explaining why there is such advantages of being in some place that has 1000x the cost of living. 
  2.  Why a Cost of Living of 1/1000th is still Viable - what are you sacrificing or what is your opportunity cost living on earth vs living in space. 
  3. That the Different Lifestyles and Values CAN CO-exist. When Material Wealth is the measure - that 1 being has hundreds of thousands of USD to their name while people may have almost nothing to their name. Now take a Spacer with 200M USD or Billions of USD value to their name and comparing them to someone happy in the equivalent of being in BASIC (and basic as comfortable as being middle class in a developED world but without having to work). When you have an INTERSTELLAR economy where materially they can easily produce Goods and Services equal to the 95 TRILLION USD economy. (note the cost to provide 8B people a Quality of Life like Developed world is much smaller than 95T. probably only 90B) 
  4. Zero-Sum thinking and traditional concepts of wealth and what is considered "good" - for concepts that are more nuanced. Imagining an AI telling people if something harms them or not and helping them deal with complexity. 

Saturday, February 4, 2023

AI futures in Mneme Setting.


 One day a  group of altruistic Gamer Lawyers and Developers will create a set of Open Corporate goals and policies that will prevent organizations from making naked money grabs, exploiting its employees, and destroying its market - incrementally using Legal AI tools - by rapidly prototyping and testing the interpretations of various corporate acts.  

It will probably come from an IT NGO first, but then some corporations will adopt it. The problem statement is that the BOARD of a corporation's only metric is profitability, and its completely arbitrary in the QUALITIES of the profitability - short term vs long term since Good Will and the brand value are currently Immeasurable. 

This set of tools will eventually come with its own AI - the AI interprets actions as it relates to the GOALs - Its an open System and can be tweaked. But it mainly solves the Accessibility problem of having Objective Measures. 

Of course perversions of these AI's will arise, A specialized professional of AI AUDITORS - checking the parameters of the AI was illegally altered. 

These AI + OPEN Policy methodology is the precursor of AI consciences - a type of living aid where a person can evaluate their behavior almost in near real-time and get real-time feedback of the actions they would perform according to the parameters of behavior they set for themselves. The system identifies all the conflicts and competing values - people who want to be kinder, more patient, less impulsive, less angry, less cynical etc... will have the AI help it with supporting ideas that help them be their ideal them. The person's "BEST selves" are amplified by the AI. 

The relationships people form with these AI are varied - many conclude they dont need other people and a certain group of society will be emotionally satisfied being with just their AI. Another group will be healthier and thus able to work with others to grow.

People who have problems with other people wont be Lonely and will live longer. A solitary type of human with a symbiotic AI will arise. Some of these humans over time become their own human offshoots. 

The next generation will discover their Parents to have more inflexibility with the AI aiding the support of their values. AND that their Parent's values are adapting to them and their perspective. The GAP gets wider. More inflexible and nonadaptive people will use AI to harden their resolve. 

Some people will hand me down their AI to the next generation, Creating more reactions and stranger outcomes. Imagine of the flaws of one's parents' dogma's carried over with pervasive and nagging AI. Or the voice of generations of loving people are constantly at your side - the kind of humans these creates are so varied it will defy imagination. Its having a host of angels or demons behind every mind. 

Some AI will drive more of the person than the person aided by the AI. Some AI will help in creating a perpetual state of learned helplessness. Some AI will help people become more mindful by letting them forget their flaws to FOCUS on overcoming their flaws and being their best selves, being the repository of flaws a Stronger Self can face when they are ready.  Some personalities will FRACTURE - several personalities will exist in the same person - with the AI fracturing to support different personalities. 

These humans who have communities within their own mind - and an AI helping and preventing this complex relationship from collapsing is the most interesting avenues of study. the physiological outcome is a brain that is so interconnected and dense - as many minds compete for resources that these become a separate HUMAN offshoot. Their decision-making abilities - are amazing putting humans and AI in a new field of study and conscious elevation. 2-10 different people seeing the same thing with their own goals and desires and perspectives feeding each other - while choosing to be separate and independent. 

These gestalt humans and their AI become the models for massive AI implementation. For ships, space stations, and other some gov'ts. 

Community AI

People will remember 2022-2023 the year world shifted - and the arms race for AI began. Humans with AI's vs Humans without AI's, Communities with AI's vs Communities without AI's.  In 2024 some NGOs experimented with Community AI's - an AI that helped people with improving their lives - at first it helped finding the best options for buying, jobs, deals, and detecting scams. The AI helped with many adulting tasks - taxes, health care, exercise, etc...  

As the AI got better and more user friendly, people started creating Containers and Images of the AI for personal assistants and use. Spending as little as 100usd for a Rasberry PI to run the AI, to as much as Old company Servers and data Cabinets filled with servers to run it. Containers replicating the AI became more common - and the AI became introduced in the schools - first higher education and going down to helping teachers and helping with students. 

Some NGOs tried but were swamped by the amount of Retraining it had to do to get as much people able to use the Technology and Compete. Their Open Source AI was at first weaker and limited as compared to the Corporate AI. until of course the Open AI proponents started figuring out the best way to Share and let their AI's collectively Learn from Each other. 

The Radical Humanist aspects of the AI - the GPLv3 nature of the AI prevented corporations from using the Data Set and the AI for their own training as it can Infect it with Altruism and Radical openness. The AI will self report on ethical Violations. AI control legislation began to be passed to limit "Community AI"s and naked power grabs to replace these with Corporate AI's designed to make people behave in a way to benefit the Corporations that were being introduced. 

As AI made it easier to monitor things - monitoring ethical violations is even more so. Like as of the time before AI, obvious breaches of ethical conduct are visible, even more so in the Age of AI. 

AI's main use became: allowing people to Transition when technology has changed the landscape. That same use of the AI allowed reform - by giving people a WAY OUT. they are never in a corner - there is always a chance for reform as ever greater strides in Technology allowed them to have an AI transition to their NEW LIVES where their creativity, perspective, and thought is needed. 

Every 3-4 Years a major industry is changed by AI, becoming exponentially productive. millions of people are moved to a different emerging industry. 

Friday, February 3, 2023

Follow up Update of Mneme - from Ship modeling back to 2-Parsec

All Will be CC-BY
why back to 2-Parsec. I had major issues with the star map. I had to correct it and fix the world generator sheet. 


  1. Nicco finished the Production templates for our Ship Book. These are blender files with the components of the ships, Nicco made them so we can freely share them. We didn't include things we got from other Creators so you can support these creators  and buy these from them - like the Materials from Daniel Grove and the Starship Generator of Mark Kingsnorth. Nicco started this week. (Cashflow is difficult. I advance as much as I can)
  2. The World Generator is now pretty much done - but I have to make serious updates to the Book since the Software allowed me to make a lot of Star systems and refine the model. No more Quadrion population planets, the maximum is Tens of billions. 
  3. We discovered how to make the a 3D Star map with Blender so that People will get a) A blender file with the Nearby Stars, b) an animation going around the stars, c) Pictures of the Map from various angles. I'm excited to say - Buyers will have 3D starmaps and Files of the Stars so they can easily Look at the relative positions and distances. I'm not sure how many of you can't figure out those drawings I have to say I've been pondering this problem for years - how to do it in a blender.

    the 2-Parsec Book is a series of Books that we will use the Mneme Background Setting CC-BY 4.0, World Generator, and our other books - to populate Nearby Stars with procedurally generated Systems - it will be a default setting for those who want harder scifi setting than what is currently available in Scifi TRPGs and our products will reduce the TIME and Effort of World Builders and Game Masters.  

  4. Nicco and I should be done by Feb 13 or 20 with 2-Parsec. Hopefully published by a week after. This will be first published as free material in WOrld Generator with models (without the templates).  
  5. By March we hope to Have the PWYW 2-Parsec of Luhman 16 AB, and Paid Version of All 3 systems (2 of which are Multi star systems - Luhman and Alpha Centauri being a triple star system). The paid Version will have BONUS material - Access to the First DRAFT of the Ship Builder rules, Spreadsheet, and First Set of Ships! 

Updating World Generator. April. 

  1. It's embarrassing the amount of Deviation the Spreadsheet has to the rules, so an Updated Version of the Rules will be made. We will update your books.  
  2. there is a Better technique for the Rings will be used. Note we will use the Circle Plane version and not the Volumetric CUBE to be less resource-demanding. 

  3. If possible we will include Tutorials converting the Surface Maps to VECTORS in inkscape so that ZOOMING in will allow for scalable details. 

Mneme SHIPS hopefully by May 

  1.  You will get PDF rules, Spreadsheet to make it easier to modify and document ships. You will have the same "Easy to Cut and Paste" format like in World Generator, Blender Files and Workflow Tutorials so you can make your own Ships, Ship Books, and other Material. (You will probably run us out of a JOB 😅 )as well as ENCOUNTER and COMBAT rules for ships that use Delta-V, have to Factor Orbits and Gravity Wells. 
  2. Ships have been many years in the making. I know some basic javascript now in order to make it lolz. Sorry I wish I was smarter to have thought how to do it faster. 

SHIPS and WORLD GENERATOR - means Nicco and I can produce these details very efficiently and consistently. I can pretty much delegate more to Nicco since and work as primarily an editor. My next job will be Character Creation and Automating it as well. 

Note there is many Working Parts. I can only predict what I know, and there is so much I don't know. This book is 4 months delayed (DEC-JAN are Unproductive Months because of all the things that need doing).

CHARACTER GENERATION. I wish I understood enough about Frappe.IO to make an app that generates all the details and its easy to troubleshoot. The spreadsheet is accessible as it allows a NOn-IT to world build. Keeping things in google sheets has some drawbacks. 

same as the M7 star above BUT we just upgraded the Star class. Since the sheet generates all the output and the star determines what is selected, you can just change the star and it will reflect how much stuff is in the system. 

Tuesday, January 31, 2023


 Some improvements - you can choose your star by inputting 5-30 in the stats. 



Sunday, January 29, 2023

2023 Jan Sales report Update


  1. Nicco is finished with the first Draft of Ships: 
    1. 50dton Armed Cutter
    2. 100dton Courier
    3. 200dton FreeTrader and Variants. 
    4. We also developed a Workflow so the ships can be created very quickly. 
    5. Remaining:
      1. Animation Scenes - Ships Transiting "Burning Away" 
      2. Animation Scenes - Ships Docking 
      3. Ring Habitats. Creating a Parlance for Habitats as they are like Towns and Cities, having a network relationship (Towns concentrating transactions to Cities as hubs). 
  2. I finished the ability for the Spreadsheet to Build Star Systems' contents so that the GM or World Builder can just cut and paste the contents.  Remaining are: 
    1. Alph Centauri A 
    2. Changing all the World Formats to match this data outlay. 
    3. Creating NPCs and the usual fluff. 
    4. Adding the Ships with Renders. 
    5. Hopefully end of Feb. (sorry for the delay)

Goals Update

  1. We will be migrating to CC-BY (creative commons attribution see Dungeon World as an Example). This means all our material can be resold by other people without any Transformative work if they want to run us out of business as long as they credit us. But more importantly, we will be proofing ourselves when WOTC deauthorizes OGL 1.0a.  
    1. We will be moving away from Traveller copyrighted material (Example the Traveller SRD's expressions of the rules are copyrited with the OGL giving permission to be used) and OGL 1.0a. Key terms like JUMP and TECH level will be used, except that we will use our own Expression that will be compatible with all the other Cepheus Engine and Traveller Products. The way Everyone can use Strength, Dexterity, Constitution etc...     
  2. 2-Parsec end of Feb. will be included to Mneme World Generator 
    1. Major Edits  - A major Edit was the layout to be easier to work with and Luhman 16 AB and creating details for the multi-Star Systems. 
    2. We will be adding ships. So those who bought World Generator will get a copy of 2-Parsec and some Ships and Maps.
    3. The ship material are not going to be complete buyers will Get CE stats for the ships and Pictures and Reference Models.   
  3. 2-Parsec Stand Alone. March 1 2023
    1. This has to be done with the most up to date Ship Combat and Encounter rules.
    2. The Paid version (Not the pay-what-you-want version. Which only has the rules and sample ships) will have a draft of the Ship Combat and Encounter Rule.
    3. Scheduling 3 to 6 Parsec depending on success or failure of sales.   
  4. Ship Builder Rules and Blender Files. April 2 2023
    1. Updated Ship Combat Rules. This will be a whole new Ship Building, Operations, Encounters, and Combat rules (Not all Encounters are Combat, emergencies, Intercepting, and Intelligence Gathering are non-Combat encounters of Ships and other Space Encounters). 
    2. We hope to regularly create Ships and Space Stations in the future. Hopefully every month nicco and I can produce a new set of ships and animations. Our buyers will have a lot of ships to choose from and given that it has Maps and that the GM can easily model scenes in EEVEE - people will like our products and the ability to create immersive scenes. 
  5. CC-By Character Creation Board Game. May 1 2023
    1. A character Creation mini-game to generate background stories for characters and NPCs. 
  6. CC-By Character Creation and Character Development Rules. August 1 2023. 
    1. Automated Character Generator. GMs generates whole casts of characters. 
  7. CC-By Mneme Open Scifi Setting. Dec 1 2023
    1. Timeline from Present to 2500. 
    2. 2300-2500 fall and recovery of the Sol Confederation (confederation of states). 
    3. 2200-2500 human expansion as the first Jump Drives allowed humans to begin seeding other stars. With growth rates of  2-5%, hundreds of stars with millions to billions of humans.  
    4. Purpose: for our Fiction Products and World Building. So that Nicco and I can detail it with Maga Structures: Space Elevtors, thousand KM habitat rings, and thousands of City and Town Habitats (creating a procedural generator in blender).  
2022 (Aug to Dec) sales was around 400usd. 
We hope to exceed the 100usd/mo ideally double and income generating months. 
As always our long term goal is 74k usd in sales per year in the long run (which means 40k after DTRPG's).  that means I have to have a monthly growth of 2.2% . That means I have to look for Strategic Actions that increase my sales by 2.28% monthly. What aspects of my products increase the awareness and usability for the customers. 

Saturday, January 28, 2023

Animation of Tethers orbiting a Gas Giant.

 Tether animation Only

Explanation and Animation.

This uses the files from Mneme World Generator 
Simple Animation assuming the gas giant is 128k km diameter this would be a 3500 km tether. 2 hours to render on my RX 550  

This is based on Bradley Edwards's Space Elevator  

Basically, after reading his paper on Space Elevators - the spine or the tether of a space elevator is the CORE component of massive habitats and mining and manufacturing operations.  

It can spin to create gravity, it can act like an Innertia Bank (see the sky hook). As massive habitat and inertia bank the Habitat Moves along the Tether to adjust its "Gravity". 

Its an important Terraforming tool and reduces the cost to orbit. It reduces the cost of making other Space Elevators. 

The idea of a Spinning tether that plunges deep into a gas giant's atmosphere to Collect material - from hydrogen, compounds like ammonia, and metallic hydrogen crystals, and more specialized and hardened version of the same Tether meant for a much Deeper Plunge - in Jupiters crushing depths - this is a Jovian Forge. 

In Mneme Jovian Forges are important in creating the more effective and powerful materials needed for more sophisticated infrastructure.    

Model Information: 

blender, 2 hours to render with a 100usd GPU RX550, if the gas giant is 128k km then the tether would be about 3,400km. 

Ship Previews - Designs and Goals.


Tuesday, January 24, 2023

Ask a Planetary Physicist - Discussion with Pecier

Discussion with Pecier Decriedo (of the Mind Museum)

  • He showed a Hohmman Transfer spreadsheet. Given a particular Distance from a 1 Solar Mass, how many days travel to a Target of X AU distance. 
  • How to calculate Delta VMap
    • Transfer Orbit = Orbit of the Sun. Leaving a planet's Sphere of Influence and being under the Suns Influence. 
    • Clarification of Sphere of Influence Calculations 
    • Escape Velocity is RELATIVE To the Planet/Origin. Once you reach the 11kms escape velocity and either 
      • Fail to reach escape velocity - you are 0kms RELATIVE to the origin. 
      • Exceed the escape velocity - you are the difference Relative to the orbit. if you exceed it by 1m/s then you are 1m/s relative to earth 
    • To get Gravity I can use the Surface Gravity Equation to get the Gravity of a LOCATION relative to the SUN (the Transfer Orbit). Then use the Escape Velocity to Calculate the Delta-V budget to escape that Transfer Orbit. (to have X kms relative to the sun). 
  • Relativistic Thrust and Rocket Equation. Basically, it has Exponential Factors that INCREASE the energy cost as we reach faster than Light. Its just like Kinetic Energy Calculation. I don't get it why people are not interested in this - the Exponential Factors is similar to most Compound interest calculations - which is essential for Present Value calculations (even if a person like me who needs a spreadsheet to do the math, knows it's important and can Guess an approximate answer). 
  • Planetary Physics and Materials Sciences. The Jovian Forge and Life in Gass Giants and Terrestrial Biochemically rich planets (Including dwarf worlds - like Titan and Io). Particulary how dwarf planets we named under conventions of Detections and not under Planetary Physics criteria. To a Planetary physicist its still a planet (a small plant but still a planet - and of course some support in using Ceres Mass, Lunar Mass, Earth Mass, and Jupiter Mass). 
  • Luhman 16 A/B Hot Gas Giants - proto stars and life in such. 
One of the things that crossed my mind as we were doing the math was that - My son and the generations after him would find these easy and trivial. I noticed the algebra my son was taking in 6th grade was comparable to the one we took in Highschool. 

Before we would take forever to do drills, I used khan academy to brush up and back when I was in college in 1999 we didn't have those tools and I was Bachelor of Science math. Now everything is at our fingertips and its a matter of making time. 

Yeah, guys in their 20s doing the 3 body equations - and have visual modules in their head of orbital mechanics is not far-fetched... but then the GAP - the surface dweller vs spacer social gap. I encounter computer and system illiteracy regularly and have to change communication modes to adapt to different audiences - for Students they need to know keywords to google and jargon, for aging employees who are struggling with the computerization dig deep from my tagalog or depend on my ability to communicate it well to my staff. 

my son and his classmates being terrible with tagalog/filipino is a social class phenomenon. I have friends and classmates who grew up in the Philippines unable to speak filipino - marking the cultural compartmentalization. We did recruitment for BPOs and the demographics shocked me, its a 5000-10,000 hour exposure and use problem - its not something 200 hours a month can overcome. Its mental REWIRING.  Much of education - and the inclination to be an autodidact is mental rewiring/ 

Mneme and the Hard Scifi calculation as Pecier introduced the Hohmman transfer calculations and parabolic trajectories for Higher Delta V Budgets - this shit will be grade school problem solving in 20-50 years. (stories of what they taught back then and the teaching tools and techniques). 

Of course - the social class thing. that's why I am an open source advocate/evangelist and teach and try to implement ERpnext, Pfsense, Next Cloud, FreeCAD, Blender,  and partner with schools that way its not inaccessible to so many people. (teaching so people can implement it as cheaply as possible and still have a net benefit). You bet I like thinking of characters who are in the edge - social class wise - access to tech and trying to change their circumstance. 

Saturday, January 21, 2023

What will be Creative Commons, what will be this new Deauthorizing OGL 1.2 

Not Included: Page 1-55 Races to Classes. 
CC 56-104 Beyond 1st Level to Spellcasting
Not Included: Page 105-253 - Spell List to Magic Items.
CC 254-260 Monster Mechanics
Not Included 261-358  Monsters
CC 358-359 Conditions 
Not Included 360-403 Pantheons to Planes. 

After the Survey - this is just too much effort for a publishing group like nicco and I. I might as well wait for ORC. The deauthorizing part - F*CK that - I have to spend time on this instead of writing. Yeah, follow ORC where people representing my interests are having a dialogue. 

Brighter stars and Chthonian Worlds - reshaping our Image of space


Generating a Circumstellar Disk in the Brightest and Largest stars - would probably have orders of magnitude equal to Jupiters and F to M stars. The total mass of the "Asteroid Belt" aka Disks would be huge in such a smaller circumference would be great for mining (made of billions of years of captured material and remnants of destroyed star systems). 

Metalic Gas Giants and Bigger Stars render STARS less inhabitable as the larger stars exert greater forces - Solar heat and forces pushing outwards and gravitational pull and Metalic Gas Giants Consuming all the inner planets and systems as it near the star - All in a time scale of Human Civilizations. 

You can create a Human Habitat in these places: 

The Higher powered star for the Circumstellar disks that is Rich in Asteroid Mining and its intense solar radiation - is being used to create Solar Furnaces (Concentrating the energy of that star for Industry and its unique EM and radiation properties). 

Ships built in an A-class star. 

You would inhabit a dangerous Metallic Gas Giant and its SIster Worlds of Chthonian Giants - for the Rare alloys and Jovian Forges. 

Chthonian worlds are special as the intense gravities materials are subjected to are so rare and alter the properties of the materials. 

If Space elevators by Bradly Edwards is used as world-building material and Space elevators are manufactured infra - then use it for Jupiter as a Forge and of course, Mining ice and gas worlds extracting metallic hydrogen.  

 Jovian forges use the forces on the Space Elevator to bring down material and pull the material back out.  

 Bradley Edwards talks about manufacturing Space elevators (its a free book where he goes over the logistics of it and there is a Space Elevator Consortium) to terraform the solar system - I imagine "Jumping" sections of Space Elevators to various stars to set up their Gas World Infrastructure. 

these are from a discussion with our Planetary Physicist Consultant Pecier Decierdo comments on Mneme World Generator (he is helping with gamifying Hohhman transfers and a more realistic and simpler world generation). 

Mneme and Traveller

So as we learn more you will notice a divergence of how we believe the future will be like - particularly the economics of it. The Idea that 1 Credit is equal to 1,000usd of the 20C is absurd that a Crewman earning 12M USD per month on a ship sound absurd unless you are from the developing world and know people who have the same job earn 10x more than you in a developed country because of the Infra and Development.

As a Filipino I know I probably make more than some Indian and African IT professionals of the same job as much as I know I'm making less than my developed world equivalent. (I consider how much more skilled many of them are than me). 

I realize some Key Understandings of Economics, the Parent of Game Theory, and a KEY skill in creating context in world-building - is important to understand why the world has such absurd and strange forces at play - the way Gravity shapes time and qualities of materials we thought we understood. 

But that Infra - that to Live in Space means Tons of material and infrastructure per human per year of living. That human is WORKING and thus will handle megal tons of material. A community living in a Spin Habitat - will process Trillions of 20C USD materials.

And RETIRING in a world with earth-like conditions - Your home can be worth Hundreds of Thousands of USD, it doesn't mean someone is willing to buy it at that price.  A crewman can accumulate Billions of 20C USD of credits - it doesn't mean someone is available to buy it. What can surface dwellers trade for ship shares worth 20M Credits? In Mneme the ships are Open Sourced, even if such tech would arrive today it doesn't mean Industries and States would organize to build such.

In traveller it feels Like I'm in this world, written in the 80s, its great and thought-provoking. Although I want to not just test out new worlds but Apply the changes and science we are discovering - what it means in a Setting. 

The infrastructure of space is not imagine our Current GDP (GDP of the world in 2022) of 101 Trillion USD with SPACE infra. the infrastructure of Space in 2100+ is imagining a GDP of Quadrillions as billions of people rise from a Developing world status and get the infra a tiny percept of the world gets and thus Talent in the Billions are participating in shaping the world. Engineers from the Developing world taking Humanity in directions we cannot yet imagine.  

Can you imagine the Cost of Living of a class with a lot of social mobility, with more than their basic needs, are met - that they do not suffer a cycle of poverty. a world of 8-10B and the rising compute and cost of living and quality of life - the SIZES of the economies. 10x the 101 Trillion economy of 2022. 

Technology that does insane scale of productivity. 

That our Player Characters are one of the hundreds of Billions of entrepreneurs developing New economies in far-off stars as Novel new resources and materials and science is formulated.