- Have to figure out a way to HIDE extra planets.
- Have to figure out a way to generate more Gas and Ice Worlds.
Probably finish by October as predicted (my covid countdown started Tuesday)
We have covid in the family and I have a history of going down the worse when ever we get sick. So in the next 10-15 days I'll probably be unable to meet my targets.
Targets will be shifted
So i dont mind helping people learn Blender or GIMP (or ERPNext, GCP, and various other things). If people know how to use open source tools they will use it, the learning part is the biggest accessibility challenge. My main problem is really the schedule - If I can schedule it on time. Sadly I won't be able to support many people because of time zones. If we grow big enough maybe 😅
So we recorded the sessions so no need to take notes. Although here is the manual and its also included in the book.
I realize we need to clarify the following:
Daniel Grove is where Nicco and I get a lot of Ideas for Traveller-Cepheus Engine, particularly using blender to create the material. We are using his new tutorial to create a more detailed world.
Hi everyone, Here are the Links
Mneme World Generator https://tinyurl.com/mtecbrwj
Blender Proceedural World Generator https://tinyurl.com/2a9h4zfa
You cannot believe how many people dont understand BREAK EVEN, fixed/variable costs, cost benefit analysis, BATNA, and other BASIC biz concepts. Mastering them in Low stakes traveller when so many don't know these concepts.
Wife was telling me how an executive just learned how Break Even works and started repeating it in every meeting. Heck Cashflow is something 90% of biz don't understand - but the 70% of biz that fail after 3 years have a large chunk of them in mismanaging this key concept.
Cashflow - ever fall short paying your Crew or Suppliers in Cash - that's some ROLE-PLAYING I want to see.
I train Students (On the Job Trainees) I'd prefer running CE and putting their Challenges into "CASE STUDIES" in CE lolz. I'd like roleplaying Debtors, Creditors, Competitors, Unreasonable Clients, Corrupt Gov't agents, etc...
I know I run games in a Niche Way, but its the BEST system for running this kind of game. Making the Stakes Interesting is where the fantastic elements come into play.
I remember doing the Break Even Analysis - I gave the GM a hard time because I told the Crew "We have to take jobs that ATLEAST pay X or else we will go under." = You mean Players don't do Profitable Risky Jobs... just RISKY unprofitable Jobs?
The GM can always Handwave - but at least the Handwave should be "Profitable or NOT". The GM can next time check the BEA and roll 2d6*10% or 20% for the risks and payout of the JOB.
When ever I see stupid Biz Decisions - I am INSPIRED in using the same conditions in the GAME. Its mentally as demanding as a Mystery Game - IMO. One really feel smart seeing the Trap and Avoiding it. Especially when you exploit the trap.
When work is too INSPIRING (with too many bad decisions) it makes me want to game even more.
The GM had to fudge the rules to prevent a TPK. I reviewed my notes and remember each of the scenes and the combat session was designed to force us to kill the Big Bad guy and Jumping out of the Building.