I've tackled Organization mechanics before in My notes on Organization in TRPGs in 2016 Jun 07. Whats changed is that 4 years since I've finished more books and applied more of my understandings as well observed more of both my family business (used to 900, 500 regular and 200-400 contractural).
I plan to make it like rolling a character. Roll 7d6. As well the Player Assigning the Die to each stat. He can "Game it" by reading the rules or he can just go with the flow with Traveller Character creation. Organizations are going to be a critical part the game system and I hope people will have as much fun rolling Organizations as they roll Characters.
I'll be using a d66 for Industry, but that should be determined by the PC's (Players) characters. If the Players are making a particular group of characters and it would be convenient to make them all in the same company.
There will be Compound-Stats
- Str and Con = Capitalization or how much reserves, assets, capital, credit, etc.. the company has..
- Dex and Str = Organizational "Prowess" or the Modifier when the Character needs to draw from the Organization's resources.
- Social Status = Capitalization + Charisma + Die modifier.
Strength of an organization is manpower. This determines how many people are “regular” full time employees of the organization. They dont have to be employees, but they spend as much time or more as an employee on the goals and operations of the organization.
OStr. The rough number of organizational members is equal to 3^(OStr). These are full time and regular employees. An Organization with a OStr of 6 = ~729 people.
Dexterity is the ability of the Organization to Coordinate. This measures its communications, organization, roles, and maturity of the organization’s defined responsibility. The better the score the more resources and manpower the Organization can apply to a task, the more problems and challenges it can juggle or tackle.
ODex. This modifies the Organizations to react to changes in the market, or to perform Projects, Programs, or Organize into Portfolios. The ability of the Organization to be able to react and adapt to changes. This can be measured in scale of time, some company can react within a week, others weeks or in 4-6 weeks. Others in 1-2 months or in Quarters.
Non-Manpower Resources of the Organization. An organization’s Constitution can take the form of Leverage, Capital, Reserves, Market Value or Brand, Client-Portfolio, or Any force that wills the Organization to Exist.
Leadership and Shareholders or board members draw from the Constitution to apply all the other attributes.
An organization can have So much Resource it doesn't need Charisma/Marketing to sell. Examples are State Sanctioned Monopolies, which control such a lucrative and essential industry and the market they don't need any marketing or charisma to influence people or clients.
OCon is a Multiplier to Strength to get the “Capitalization” or the general gross Size of the organization.
Intelligence is Organizational Knowledge Assets (PMBOK), Competency, and the Enterprise Environmental Factors that allow the organization to do its job. This includes Electronic Tools or Documentary Tools and processes.
Wisdom is both the Capability Maturity Model, Company Culture, the Collective Emotional Intelligence of the Company (360 Evaluation and Cohesion), Quality Systems and Process Literacy of the Organization. An organization with a very good Wisdom (Culture, EQ, etc…) has the ability to improve without having to resort to “Throwing Money” at the problem.
Some powerful Brands have cult-like status and are able to demand so much purely on Influence and Brand. Multi-level Marketing is an example of an organization that exists purely as a Branding and have little to no constitution. Many organizations “Fake-it till they Make it” have exceptional Charisma.