I wanted to talk about some pet peeve, particularly Physical limitations. Something I talked about before and can be seen in how I use movement rules to look at how well a game models physical limitations. Now that shit doesnt matter in the grand scheme of things, at the same time details do matter. The whole argument about GURPS and other such crunchy systems is about how to deal with complexity.
This is where 20rffk applies and can make my life in gaming and work so much easier. It helps us by being able to deal with complexity - we are not afraid of it, neither daunted, or bothered in a way that would distract us. It is in mastering how we organized knowledge (what ever note taking system you use) and how we 5S our mind, workspace, or gaming space that allows us to deal with any sort of complexity.
Of course there are details to this thesis. There are Constraints (a term I use to categorize a group of details that limit actions and goals) to consider.
- It helps that the Game Book educates or facilitates the learning of being better organized and able to prioritize. That it give knowledge that adheres to the 20rffk - so its saves time and facilitate practice in
- That the game book has well defined goals and objectives for the gamers can use for themselves. Something more useful and SMART than FUN.
- That it teaches how to set up a feedbackloop between the Participants and the Goals.
Call to Action
to deal with Complexity we have to have a foundation of Knowledge acquisition and organization.
- Try to Define your SMART gaming goals. Define and Measure how you and your group, have fun. When you do, you slowly start creating testable criterias.
- Have a Methodology, Communicate that with your Peers or Group, and have feedback loop going.
- Organize your knowledge and feedback, adapt, think and feedback.
The Distracting Rant I wanted to talk about
Physical Limitations are details worthy of our attention. Physical Education 体育 is one of those things related to First Aid, Being healthy, and understanding the Ethics of Being Healthy. Its one of those Skills that are prerequisite to a healthy and stable society.
No your character cannot hike 30miles/48km a day carrying 60lbs/27kg for like a month! Reasonable physical benchmarks have become more accessible each passing year. Its just amazing how a person without lifting skill can pick up 50% their bodymass and not injure themselves.
You know how often I think of Physical Limitations- EVERY TIME I WORK OUT! EVERYDAY I wonder if I'm permanently injuring myself or making my core stronger so I can do HEMA in 30lbs of gear one day or when I play airsoft with 20lbs of gear doing encircling maneuvers in hilly terrain with my 38 year old knees against guys under 30. That all my friends are suffering some kind of physical ailment and are trying to do some physical therapy to get over their weaknesses.
I dont like character physical benchmarks and limitations to be set on SUPER specialized Modern day Olympians. I dont like Physical Limitations that fail to capture what IS remarkable. I don't like setting up the wrong benchmarks - that demotivate people from achieving tangible gains or appreciate every hard won millimeter.
The same goes with Mental Limitations - my learning Chinese has taught me a lot of what it costs to be able to speak it and read it. That when every company tries to squeeze the productive hours of its employees to the last drop, that what is left is for self-care, family, relationships, and recovery - that there is barely any time or space for personal development.
To sum it up, I dont like bad benchmarks. I know we make shit up in the fly but when more realistic benchmark comes up, lets be ready to adapt to a better model. We go through game mechanics the way we go through apps, games, movies, tv shows, etc.... Its a tiny detail - its wrong, but it annoys me to no end because everyday mandarin at broken has added up to more than 600 manhours. That just eating right takes about hundreds of hours of Tries, failed experiments, and going too far. That there is a lot of Human Experience behind some bad numbers.