I've fun modern "kitchen sink" settings where it has magical elements. And Damoren reminds me of this and like any GM who has run this and prepared for this - we go where our desires take us. Typically if the GM loves history, science, tech, military the GM goes there.
I love Seth Skorskowsky's Traveller Videos and I thought it didnt hurt to try his books given that the reviews. I've not picked up Dresden Files since forever and the controversy regarding Jim Butcher gave me pause.
- Secret Society Tropes. As a GM, Management, and Science lover Secret Societies and Conspiracies are something we have a special relationship with. One we realize its so easy to unravel one - if you follow the flaws of the conspiracies - you find out that as a GM these are true because once you introduce Players - an unpredictable factor - it thoroughly tests the Conspiracy Systems integrity and it easily breaks it.
The same flaws of that collapse a Conspiracy make Parties or Groups Vulnerable to Social Engineering and Internal Collapse.
Whichs not a problem for me in suspending my disbelief. I just teat it as a Setting.
Got reminded of Demon Haunted World by Carl Sagan which teaches the skepticism we use to break down problems and biases into actionable components.
- World Building. I like the Modern Fantasy World Building and I like the world building Seth does in Damoren.
I like making rules and mechanics that all things comply in. Reminding moe of Shadiversity's rant on Mandalorian's use of Trackers and Reloading.
I ran my own Modern Fantasy and its very Fun applying so much real world knowledge and history to rebuild a world. When I see the world-building I appreciate it because I've tried it and I can see how hard and how organized or a genius you have to be to do it.
World building affects so much: from the Setting to the Combat and the Tactics. I can't emphasize enough how much this apply so much System thinking to be able to Zoom out and in and knowing when to do so.