Sunday, May 5, 2024

A radical change, but its familiar depending on our perspective.

While I'm making rules that give CE Rockets and comparable theoretical performance - which limits the delta-V budget to around cap at around 7-10kms, barely enough to escape earth orbit by itself - without the help of Boosters, Sky hooks, and catching a ride on Deep Space Ships that tender. 

Operations have to be overhauled... but that's not a bad thing. I wrote for GURPS, I write procedures as the Management Representative for our ISO, and I implement IT systems - getting many processes to work together and finding out where they run into problems is my whole thing. I am an example of how a System Designer can find work loving the arcane art of Game Systems and Worldbuilding. 

The image of a deep space ship (DSS),with ion thrusters producing 10s of N of thrust per metric ton. Moving megaton ships (our largest container vessels are half a megaton) - decelerating and accelerating for days. Like the ship that rescued The Martian. 

Orbiters are your 100-400DT ships the PCs use Sky hooks, Multi-Stage Boosters, and Inertia banks to slow down to re-enter and launch. Note that a space shuttle orbiter is a 30DT ship. The PC's ships is 10x bigger than the space shuttle. Of course, they are using Air-breathing boosters that switch into Rockets - and a Skyhook swoops in and picks them up to bring them to Low Orbit - where they begin using their fuel. 

The fundamental changes - that orbiters can only use batteries - fuel cells they have fuel occupying 40-60% of their mass is their fuel.  They may not have JUMP capabilities, at least up to the TL9. They have to rely on deep spaceships. 

DDS is needed to travel in interplanetary space with Ion Drives. The high stakes rolls of being able to catch the DSS with the least amount of fuel energy, and damage. The Rolls of Re-entry, where you can damage your ship and complications as you re-enter the atmosphere, plus the logistics planning to acquire boosters or launch vehicle services and sky hook costs 

Only DSS have the fission (and in military and larger ships, fusion power plants). These have 100+ MW power plants to help charge the orbiters and fire their ion thrusters. These have huge accelerator coils and huge planes of Radiation. PCs have to plan which Star system they are going to —it's just the same—it's just that they are jumping with other ships. 

Worlds are a blend of solar punk and cyberpunk - conflicting world views and the middle way. Millions of habitats orbiting gas giants, and the largest Habitat - giving security and citizenship. Giant spinning space elevators plunging to extract and forge materials. 

The time scale is just the jarring thing. Months disappearing - pretty much the experience of most of those of us 40s and up - months passing us by with tons of obligations. Our Pathfinder game is on hiatus because of our GM's family obligations for months- it doesn't bother us because we have so much to do. That's pretty jarring with Anagathics, hibernating sleep, and alternating crew.  PCs wake up to a change of status quo -- how different is it from traveling to different countries? The only "home" is the ship and the crew for decades. 

For when I teach students operating costs - and what are the risks of the requirement of each item. It pretty much gives the PCs the options of what costs they prioritize - and determines what problems they are planning to entertain. Example: If they choose to avoid paying taxes - they believe the benefit outweighs the risks dealing with the government - if they plan to keep salaries low, avoid maintenance, de-prioritize security etc... My experience as someone whose family biz deals with a lot of Gov't projects - and the kind of personalities that conspire to pass the cost to the next sucker (the reason behind my strong Open source and Transparency focused business, why people get CC-BY-SA when they buy our products).

Saturday, May 4, 2024

A quick backstory and outline

 

This not only took a while, but you can tell from the extensive comments  it was so hard. and I forgot how the script works - good thing there was AI to help add additional context to the comments I already placed. Imagine If there was AI years ago - I'd be done by now. 



Mneme Rockets and Non-Gravitic Rules
      1. Rockets and Non-Gravitic Rules Outline

        1. Why 

          1. Relativistic Bombardment. 

          2. Planetary Perturbation

        2. Impact: 

          1. Extended Travel time. 

            1. Examples  

            2. Adjustments: 

          2. Not enough Fuel. Not enough fuel to escape an earth like gravity. 

            1. Specialized Crafts 

              1. Launch Vehicles

                1. Two-Stage-To-Orbit (TSTO)

                2. Single-Stage-Orbit

              2. Orbiters 

            2. Skyhooks and Interia Banks. based on the Boeing Hypersonic Airplane Space Tether Orbital Launch System mechanics.

            3. Space Elevators.

            4. Jovian forges or Titan Hammers.

          3. Challenges converting another SFTRPG’s mechanics into Rockets. 

        3.  Mechanics 

          1. Saturn-V baseline. 

            1. Why Saturn-V as compared to the space shuttle. 

              1. Compared to the Falcon-Heavy, Space Shuttle Launcher, Soyuz Rocket 

              2. what is significance? 

            2. TL 6 / MNTL 7 mechanics.  

          2. Quick R-Drives for Cepheus Engine and SFTRPGs. 

            1. Chemical Rockets (TL 6)

            2. Reusable Rockets (TL 6.5)

            3. Turbo-Rockets (TL 7)

            4. Nuclear Thermal Rockets (TL7)

            5. Fusion Thermal Rockets (TL 8)

            6. Nuclear Pulse Engines (AKA ORION ENGINES) (TL 8)

          3. Mneme Jump Drives. 

          4. Basic Operating Procedures

            1. Accelerating 

            2. Occupational Safety and Health Basics. 

              1. Operations 

                1. Acceleration

                2. FreeFall

                3. Magnetic Boots

                4. Handholds and Lanyards 

              2. 0G Accommodations and Extended 0G 

        4. MNEME SHIP DESIGN

          1. Included is the early draft of the Mneme Ship Design Rules - 

          2. A spreadsheet: with All the Ships in CE made in MNEME Ship design rules. All the ships in Mneme Space Combat are to have rocket stats.  The ability to build ships quickly.

          3. JPG of the default deck plans - keeping the PPT editable Deck plans stay in Mneme Space combat.

        5. Future Books and Products: 

          1. Habitats—Nicco and I will create the 3D tools, Editable PPT deck plans, and Spreadsheets that will make building really big habitats (Kilo DT to Mega DT scale; plus the "economic rating" so they don't exist in a vacuum) fast and modular. Someone can use it to build detailed Spin Gravity habitats of publish their own Habitat - all the tools to do all the math and calculation and Images (3D) and editable PPT files - so they can sell their own CE products in DTRPG (our products are CC-BY-SA)

          2. An Add on to Mneme Space Combat - will add the rockets book and spreadsheet as free part of Mneme Space Combat and Encounter Generator.

        s.

Thursday, May 2, 2024

IFS function Review - Building the MGT2E ship generator.

Milestone - I've been working on an MGT2E, on and off for so long.  Good thing there is AI to talk to and ask questions to. It wouldn't have been feasible to squeeze it into my schedule and all my responsibilities without an AI to help me think about the formulas and what I had to do. Also it helped me learn a lot of things - making me time to build this. 

Not only do I have to get the logic correct, 
I have to leave a trail for me because I will have a project that will make more forget everything.

I don't need to explain to someone the limits of the AI, and how its supposed to be used. 

 

This was my previous technique

Also Learning to use VSCODE came in handy as VBASIC is typically used to help formulate a Function

I will make a MUCH better space and space station generator and referees can easily share and produce new ships that is more likely to have correct math and details!!! 

Since I don't have the manpower/hours for it, I wont put ALL of the MGT2E rules. Just enough for TL9. 



Wednesday, May 1, 2024

UPDATE: ROCKETS and NON-GRAVITICS

The temporary title of the books is rockets and non-gravitics.

As the title suggests, it's about rocket engines and their impact on your Traveller and Cepheus Engine game. The effort I allocate to convince anyone to migrate to Non-Gravitics (and increase the audience of the book) is going to like 5% 95% is making Non-Gravitics easy.

Like Mneme World Generator, I will make tools - spreadsheets and, if I get a student interested in the project given my budget, a static web page that uses Javascript (that generates a CSV of the ship stats that allows uploading and downloading that will serve as its persistent memory). 

So, I'm busy making a Mongoose Traveller 2E Ship Generator spreadsheet. If you bought Mneme Space Combat - you will notice CE SHIP Creation spreadsheet is acting as my "LIVE" lab where I'm making the MGT2E ship builder tools. This means the buyers of Mneme Space Combat will have access to it and the MGT2E ship builder (which uses a Google appscript).  

I will convert all the Ships in MGT2E into TL9 using the spreadsheet; the ships will have: Non-Gravitic Hulls, R-Drives, Heat shielding (if they are meant to Airbrake), and Delta-V Calculations. 

My differentiation - I talk to science and make sure people can follow by testing and simplifying what can be simplified. Pretty much my experience as someone who teaches students and makes tutorials online. 

Its a holiday right now in the Philippines, LABOR DAY.   Got Cloudflared to work - so that people who set up their ERP only need to spend 10usd/year so that its accessible in a public IP address. After exercise and my obligations - I get to do more work: Mneme Projects. 


HEAT shielding is just too expensive at 100,000cr per DTON. probably 1000Cr per DTON would be more reasonable.

A TL8 non-gravitic Far Trader needs 20M of heat shielding at 100,000Cr per DT.

This is from the perspective of using the Apolo budget and converting it to 2020 USD and assuming inflation will make 1,000usd = 1 Cr.

Saturn V is about a 600DT Launch Vehicle.



Monday, April 29, 2024

NON-GRAVITIC MGT2E Ships - Core book ships.

 Downgrading the Hull to gravitic, the M-DRIVES to R-DRIVES of the same thrust, The power plant to TL8, Precalculating the delta-V, Updating the New Costs, etc... 

You will find it in the MNEME Combat Ships Spreadsheet. 

This is for the new Book that will need to be made prior to SPIN HABITATS. you cannot have a book about non-Gravitic Stations and Habitats if everyone is flying around with gravitics. You have to remove it all. 

If you are someone who enjoys our content then Modeling Fusion or Fission Salt Water Rockets and various Torch propulsion would be something you may enjoy. the imagery of Sky Hooks, Launch vehicles: from Rockets to Lift Body Craft with 2-stages would be something you may look forward to. Plus the detailed Operations of getting to Orbit. 

Note that Mneme World Generator gives the gravities which then allows me to create the Escape velocity calculations - as well as Low Orbit, High Orbit, and Possibly 5 Lagrange points since these all can be fed into a Spreadsheet. You need the escape velocities (High and Low Orbit) for the delta-v budgets needed to exit a gravity well. 


I will have to research how big we can build Skyhooks as part of the Rocket book. 

Its in this Paper Hypersonic Airplane Space Tether Orbital Launch System  

Friday, April 26, 2024

MNEME 3D PRINTING FILES

 This is the onedrive link to the 3D printing files mneme ships.  Charles and Xtian's Internship ended, the College of Saint Benilde asked if I was accepting Interns, and I offered a lot of projects they could work on for industrial design, but they were interested in making 3D printing models of our CC-BY-SA ships. 

Now that its ended, and they put all that work into it I felt bad putting it behind a paywall. I see my Title statistics in DrivethruRPG, I know how many people visit my products and the odds of someone buying Mneme Space Combat are extremely low. 

I'm still pretty proud of the product - One of the changes you will find in Mneme Space Combat is all the ship maps will be BLANK with png tokens of the Rooms and Furnishings in the POWER POINT!!! this means you can edit them without having to open Graphics Editor!!! Why hasn't someone thought of this before us!!! Ironically Mneme Space Combat is the least likely to sell of all our products because of its Steep price of 20usd. So we are converting all the maps to editable PPT maps! imagine just taking 5 to 15 minutes to edit a ship deck plan!  

I'm accepted my mistakes and moving on I'm correcting them. The market has spoken but I am not interpreting it cynically - i think there is nuance in the signals and the data. 23 units were sold so its not bad its just too complicated to use. 


Resin Models were made by:
Charles Jamer C. Pangindian
Email: jamerpangindian@gmail.com
Folio: https://charlesjamerpangin2.wixsite.com/plight

the FDM models were made by:
Jean Christian H. Tormes
tormes147@gmail.com