Running a DnD Game.
Low Magic World. Dark Ages, Falling Civilization and fighting back impossible odds.
Core Rules Mostly
Outside Core Elements up to 2006 3.5ED upon approval. Ideally none.
Armor Gives DR / -- equal to Armor Bonus.
Yes. It takes 2-handed weapons and Power Attack to penetrate armor consistently.
As for Natural Armor, DR is equal to Half Rounded down.
Taking the AC from T20, Str mod for Parry AC bonus
Shields give an AC
Characters cannot have any spellcasting/psionic class (or combination of classes) greater than half their total HD.
Representing the loss of Institutions of Magical Learning and to reinforce how hard Magic is supposed to be.
Slow Advancement. 1/2 XP
All Non-Humanoid Creatures are CR x1.1 to 1.2, those with Su/Sp/Ex abilities are CR x1.33.
Sense of Scale
Lvl 1-3 Green to Regular
Lvl 4-6 Seasoned
Lvl 7-9 Veterans to Elite
Lvl 10+ Leaders, Movers and Shakers.
Extra Effort Rules
Magic Items. X2 GP
All monetary values are in Silver (convert all gp values to 10 sp)
1gp = 20 sp = 80 cp
1 lb of silver = 240 sp
1sp = 4 cp
32 points (expect NPCs to follow 25 point elite build).
HP = 1/2 Hit Die plus 1
Magic Items are x2 cost except for items the character can make, Maximum Creator CL is 9. (no rings or staves)
Starting Silver is 27,000sp (11lbs of silver or 1,350gp)
* surprisingly ring of sustenance have a CL 12 req. despite saying it has a CL5 since it requires forge ring which needs CL12.
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