- What are your priorities?
- How effectively do you communicate with your players? Do you talk to them before or after the inspiration for the game is set. Do you just have a small talk or Do you go out of your way to interview them each? Do you negotiate expectations? Do you they have a lot of ideas or do they expect you to come up with most of them?
- Do you have an agenda or a clear goal in mind when your prep a game?
- What do you expect from a GM and Players? How much work do you expect from your players?
- How much game material do you need to prep? What resources do you find very valuable and why?
- How do you organize the tasks of preparation? Does it come naturally or do you have a system? Do you get any help?
- How do you wrap up or know when to stop? Do you set a personal deadline?
Some Questions that can be answered by how Gms prep their games:
- How they spend their time and how much time do they invest on prep?
- What they do to inspire themselves or their players?
- Tips to working w/o inspiration?
- Resources they frequent?
- What do you ask their players? What standard set of questions you ask players when you need to get feedback for your game?
- How to cheat the amount of work or do you have a Pro-tip?
- Do you delegate work with players?
- Do you notice any predictable patterns in your style? How do you shake up things?
- How do you enhance your improvisational skills?
- What are your Post Action Reports like?
- How much energy goes into your games? Is it intense and short, low but sustainable, do you have a way to gain momentum in the middle of the game? Do you "burn-out" after a session or do you have a wind down?
- Any bad habits or challenges that make game prep hard?
Thank to all those who contribute, i didn't realize it can be energy intensive to summarize a ton of one's experience in games in such a short medium.