- Digest Size fits is a perfect fit. Its for casual readers, players and even for Phablets like my Note 2 or my weak iPad 1 (and other cheap readers in the $99 range).
- I found a Print or Publish on Demand here in the Philippines called Central Books. I did the costing, and it costs about x2 as much if I publish it myself for the 50 books minimum... not to mention the time it saves for myself. I asked how much a 32 page (GURPS LITE) would cost with the whole treatment it ended up roughly at $5 each and minimum 50. At the price I can buy all the supplies, and a kick-ass new printer (i had a post all about printers that is still in draft, until I find a decent reseller and find out more about what the product codes mean). I will check if they have editing services or references. I'm in the freaking placement business, I should be able to find free lance editors (on my to-do list).
- I've pretty much had the chance to know how to best organize the book. I did a review of some material I was determined in learning... but I found myself saying a lot of negative things about it. Particularly in the organization and mechanical
- Layouting with Libre-office, how to use their index entry etc... and best practices moving forward. I should really write this all down, once the ideas settle. I learned a lot since I tried to make the SRD, GURPS lite, and several other documents in Digest Statement size.
- 37,000 words fit in the 110pages. If I were to use an open-source game system, then I put in some art and more basic explanations... (or better, i use the proper searchable and academic terms) It covered all the fundamental mechanics, but i could have compressed the data more and made the formulas open ended interpretations. System "elegance" is being able to apply one core mechanic in every adjudication with little modification and a strong internal consistency. I could theoretically increase the word count by 50%, added important technical art, flow charts, hand-outs, and "illumination" and that would have added another 50% to the base. Would people mind it if it was 200pages? But it was setting focused: The Sins of the Crusade (10-12Century). Appendix notes in running eras after and before: Dark Ages (7-9 Century), the fall; and the 13-15Century (no title yet). Inclusive are all the Character archetypes and a Path generation system. Enough material, cards, and handouts to generate characters as a fun game in itself; while allowing for rules for quick generation; generate characters in 5 minutes or less. Maybe ask an IT ojt to make a simple PHP character creation website that formats in a way the GM can just grab a "TON" of npcs.
- (wishfull thinking) Setting Fluff I'm already working on: Sins of the Crusade historical overview of the age. History has a funny habit of being interpreted way differently despite being handed out the same facts. My interpretation will be my 3rd re-writing. One key voice in my own interpretation is Kenneth Harl's and Crusades by Zoe Oldenburg and my byzantiine slant.
- (wishfull thinking)the second Fluff is Sins of the Crusade fictional personalities. A whole host of additional characters and families found in the 10-12C.
6) I should do a analysis of each project and how many manhours it would take and how much of my own personal resources it would cost. That I could publish... but if its related to the Crusade, i'll post it in mybyzantiine.blogspot.com to remove clutter from this blog.
- The second crunchy bit is Mass combat of the open source game system with the areas of the Levant, Anatolia, Egypt. Layed-out. Attatched is a ready to go system overview.
Dead-horses f*cking. (happy jack's of season 7)
Tappy's use of Crunch = Mechanical Frequency. the frequency a mechanic is called on, instead of Ad-hoc GM and Player interpretation.
Fluff Adjudication aka Ad-hoc Adjudication. mechanics can remove adhoc interpretation, especially when the GM or players are process oriented. There is still that feeling some Obsessive-Compulsive person gets when they go "off the rails". its like you feel dirty or guilty of something, even though you didn't do anything wrong.