- the Function is not clearly stated. Particularly discussing the situation in a real world and game world manner. The description should answer "What is this skill used for?" This means describing a situation or occasion for the skill. it can be as simple "Saving Face"
- Benchmarks or Baselines. What is Automatic or Assumed the character knows so as to push the story forward, what would be Points of Uncertainty or Tension - Can the character show they get along with the Locals? Can he forage enough edibles for his team/squad? What the character CAN do or know, and what he may or may not be able to do.
- To write in a way that PUSHES the Story forward, Advances the Plot, Escaltes the Challenge. One of the lessons I learned in TRPGs that I apply to real life is that I can classify my abilities and Limits in: What pushes the story forward and what causes Tensions/Uncertainty. Like in TRPGs I need to clarify What is the Conflict of this Situation, process the situation in a consistent manner, and make a decisions.
- Processing Situation in a Consistent manner means having a procedure or checklist. its taking an intuitive thing that is inconsistent and forcing consistency into it and Accepting and being aware when I'm inconsistent.
But since I dont want to go through a lot of Drafts I will "formulate my spell" or formulate the key wording into short sentence ideas like "Save Face", "Get along", "Forage Edibles", "Quickly Stop Bleeding", etc... which I will detail in the future. Using Progressive Elaboration
Lately I've had to break up my Survival Skill into a Skill Group or Knowledge Area - which is related Group of Skills. First Aid, Navigation, Investigation, Insight, Area (Culture Group), Area (terrain), etc...